/// <summary> /// Executes this pattern instance /// </summary> public void Execute() { Employee employee = new Employee { Name = "John", BloodGroup = BloodGroup.ABNegetive, DateOfBirth = new DateTime(2010, 1, 1), Department = new Department { Name = "ABC" }, IsActive = true, TotalExperience = 2.4f }; // Deep Copy var deep = employee.Clone() as Employee; deep.Department.Name = "XYZ"; if (employee.Department.Name != deep.Department.Name) { BubbleDisplay.Info(Resources.NON_IDENTICAL_OBJECT); } // Shallow Copy var shallow = employee.Clone(false) as Employee; shallow.Department.Name = "JKL"; if (employee.Department.Name == shallow.Department.Name) { BubbleDisplay.Info(Resources.IDENTICAL_OBJECT); } }
public ConversationResponseDisplay(GameObject prefab) { responseMessageDisplay = string.Empty; gameObject = prefab; bubbleElements = new BubbleDisplay(prefab); Active = false; }
private void OnEnable() { ConversationBubbleOrientationManager.InitializeSprites(leftBubble, centerBubble, rightBubble); bubbleElements = new BubbleDisplay(this.gameObject, isResponse); builder = new StringBuilder(); currentOrientation = ConversationBubbleOrientation.Center; }
/// <summary> /// Executes this pattern instance /// </summary> public void Execute() { var b1 = LoadBalancer.GetLoadBalancer(); var b2 = LoadBalancer.GetLoadBalancer(); var b3 = LoadBalancer.GetLoadBalancer(); var b4 = LoadBalancer.GetLoadBalancer(); // Confirm these are the same instance if (b1 == b2 && b2 == b3 && b3 == b4) { BubbleDisplay.Info(Resources.IDENTICAL_OBJECT); } // Next, load balance 15 requests for a server var balancer = LoadBalancer.GetLoadBalancer(); for (int i = 0; i < 15; i++) { string serverName = balancer.NextServer.Name; BubbleDisplay.Info("Dispatch request to: " + serverName); } }
public void Copy(BubbleDisplay bubble) { SetBackingImage(bubble.BackingSprite); rectTransform.localPosition = bubble.rectTransform.localPosition; rectTransform.localScale = bubble.rectTransform.localScale; }