public void GameStart() { if (m_gameState == GameState.Pause) { ResumeGame(); } else { AllowShoot(); m_gamePlayViewController.Open(); m_bubbleController.StartGame(); } Vibration.Vibrate(TapticPlugin.ImpactFeedback.Medium); }
public void GameStart() { if (m_gameState == GameState.Pause) { ResumeGame(); } else { AllowShoot(); m_gamePlayViewController.Open(); m_bubbleController.StartGame(); } Vibration.Vibrate(TapticPlugin.ImpactFeedback.Medium); }