// Use this for initialization void Start() { // synthesizer = GameObject.FindObjectOfType<BroadcastSynthesizer> (); synthesizer = GetComponent <BroadcastSynthesizer>(); plotter = GameObject.FindObjectOfType <GraphPlotter> (); showLines = new List <bool> (); if (plotter != null) { plotter.AddList(); plotter.AddList(); plotter.AddList(); plotter.AddList(); plotter.AddList(); plotter.AddList(); plotter.AddList(); showLines.Add(true); showLines.Add(false); showLines.Add(true); showLines.Add(false); showLines.Add(true); showLines.Add(false); showLines.Add(true); } startTime = Time.time; position = new Vector3(0f, 0.54f, 0f); kalman = GameObject.FindObjectsOfType <Kalman> (); // GameObject.FindObjectOfType<TestValve> ().enabled = true; }
void Awake() { headCamera = GameObject.Find(cameraName); backupCamParent = GameObject.FindGameObjectWithTag("BackupCamera"); backupCamera = backupCamParent.transform.GetChild(0).transform.FindChild("Cam (eye)").gameObject; mainSteamVRObject = GameObject.Find(mainSteamVRObjectName); player = GameObject.FindGameObjectWithTag("Player"); synthesizer = GetComponent <BroadcastSynthesizer> (); environment = GameObject.Find("Environment"); }
// Use this for initialization void Start() { synthesizer = GetComponent <BroadcastSynthesizer> (); environment = GameObject.Find("Environment"); tracker = GameObject.Find("Tracker"); }
// Use this for initialization void Start() { synthesizer = GetComponent <BroadcastSynthesizer> (); randomTest = GetComponent <RandomTest> (); tracker = GameObject.Find("Tracker"); }