Esempio n. 1
0
        void MessageSocket_ReceivedMessage(object sender, EventArgs e)
        {
            var message = sender as string;

            if (message == null)
            {
                return;
            }
            if (message.Equals("ServerPortMayHaveChanged"))
            {
                // Restart the client
                BroadcastClientSocket.Stop();
                BroadcastClientSocket.Start();
            }
            else if (message.StartsWith("UpdateServerInfo "))
            {
                string[] tokens = message.Split(' ');
                if (tokens.Length != 3)
                {
                    return;
                }
                LocalSetting.Values.String["UpdateServerPort"] = tokens[2];
                LocalSetting.Values.String["UpdateServer"]     = tokens[1];
                LocalSetting.Update();
            }
        }
Esempio n. 2
0
        public MainWindow()
        {
            if (Singleton != null)
            {
                throw new Exception("MainWindow Singleton Exception");
            }
            Singleton  = this;
            AllowClose = false;
            InitializeComponent();
            InitializeSize();

            // Timed delayed Show()
            _showMe.Interval = new TimeSpan(0, 0, 0, 0, 200);
            _showMe.Tick    += showMe_Tick;
            _showMe.Start();

            // Not sure why I put this here, but it doesn't hurt anything
            LocalSetting.Update();
#if !DEMO
            // Start the client broadcast server if running locally
            if (BroadcastServerSocket.IsEnabled)
            {
                BroadcastServerSocket.Start();
            }

            // Start the client broadcast client
            BroadcastClientSocket.Connected       += MessageSocket_Connected;
            BroadcastClientSocket.ReceivedMessage += MessageSocket_ReceivedMessage;
            BroadcastClientSocket.Start();
#endif
            // Restore focus if lost
            LostFocus += MainWindowDialog_LostFocus;
        }
 void BroadcastServerSocket_StartedListening(object sender, EventArgs e)
 {
     if (BroadcastClientSocket.IsConnected)
     {
         BroadcastClientSocket.Stop();
     }
     BroadcastClientSocket.Start();
 }