public void PlaceBridgePiece(BridgeType bridgeType, BridgePieceDirection bridgePieceDirection) { BridgePiece bridgePiece = (BridgePiece)InstantiateTileAttributeGO <BridgePiece>(); bridgePiece.WithBridgeType(bridgeType); bridgePiece.WithBridgePieceDirection(bridgePieceDirection); bridgePiece.SetSprite(); Tile.SetWalkable(true); Tile.TryMakeMarkable(false); Tile.AddAttribute(bridgePiece); TileWater tileWater = Tile.TryGetTileWater(); if (tileWater) { tileWater.SetWalkabilityForBridge(bridgePieceDirection); } }
public SerialisableBridgePieceAttribute(BridgePieceDirection bridgePieceDirection) { BridgePieceDirection = bridgePieceDirection.ToString(); }
private ISerialisableTileAttribute CreateSerialisableTileAttribute(Tile tile, ITileAttribute tileAttribute) { if (tileAttribute.GetType() == typeof(TileObstacle)) { TileObstacle tileObstacle = tileAttribute as TileObstacle; SerialisableTileObstacleAttribute serialisableTileObstacleAttribute = new SerialisableTileObstacleAttribute( new TileConnectionScoreInfo(tileObstacle.ConnectionScore, tileObstacle.SpriteNumber)); return(serialisableTileObstacleAttribute); } else if (tileAttribute.GetType() == typeof(PlayerExit)) { PlayerExit playerExit = tileAttribute as PlayerExit; SerialisablePlayerExitAttribute serialisablePlayerExitAttribute = new SerialisablePlayerExitAttribute( new TileConnectionScoreInfo(playerExit.ConnectionScore, playerExit.SpriteNumber)); return(serialisablePlayerExitAttribute); } else if (tileAttribute.GetType() == typeof(PlayerOnly)) { SerialisablePlayerOnlyAttribute serialisablePlayerOnlyAttribute = new SerialisablePlayerOnlyAttribute(); return(serialisablePlayerOnlyAttribute); } else if (tileAttribute.GetType() == typeof(PlayerSpawnpoint)) { SerialisablePlayerSpawnpointAttribute serialisablePlayerSpawnpointAttribute = new SerialisablePlayerSpawnpointAttribute(); return(serialisablePlayerSpawnpointAttribute); } else if (tileAttribute.GetType() == typeof(EnemySpawnpoint)) { EnemySpawnpoint enemySpawnpoint = tileAttribute as EnemySpawnpoint; SerialisableEnemySpawnpointAttribute serialisableEnemySpawnpointAttribute = new SerialisableEnemySpawnpointAttribute(enemySpawnpoint.TileAreas); return(serialisableEnemySpawnpointAttribute); } else if (tileAttribute.GetType() == typeof(MazeLevelEntry)) { MazeLevelEntry mazeLevelEntry = tileAttribute as MazeLevelEntry; SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = new SerialisableMazeLevelEntryAttribute(mazeLevelEntry.MazeLevelName); return(serialisableMazeLevelEntryAttribute); } else if (tileAttribute.GetType() == typeof(BridgePiece)) { BridgePiece bridgePiece = tileAttribute as BridgePiece; BridgePieceDirection bridgePieceDirection = bridgePiece.BridgePieceDirection; SerialisableBridgePieceAttribute serialisableBridgePieceAttribute = new SerialisableBridgePieceAttribute(bridgePieceDirection); return(serialisableBridgePieceAttribute); } else if (tileAttribute.GetType() == typeof(BridgeEdge)) { BridgeEdge bridgeEdge = tileAttribute as BridgeEdge; SerialisableBridgeEdgeAttribute serialisableBridgeEdgeAttribute = new SerialisableBridgeEdgeAttribute(bridgeEdge.EdgeSide); return(serialisableBridgeEdgeAttribute); } else if (tileAttribute.GetType() == typeof(MusicInstrumentCase)) { SerialisableMusicInstrumentCaseAttribute serialisableMusicInstrumentCaseAttribute = new SerialisableMusicInstrumentCaseAttribute(); return(serialisableMusicInstrumentCaseAttribute); } else { Logger.Error($"Could not serialise the tile attribute {tileAttribute.GetType()}"); return(null); } }