public void PlaceBridgePiece(BridgeType bridgeType, BridgePieceDirection bridgePieceDirection)
    {
        BridgePiece bridgePiece = (BridgePiece)InstantiateTileAttributeGO <BridgePiece>();

        bridgePiece.WithBridgeType(bridgeType);
        bridgePiece.WithBridgePieceDirection(bridgePieceDirection);
        bridgePiece.SetSprite();

        Tile.SetWalkable(true);
        Tile.TryMakeMarkable(false);
        Tile.AddAttribute(bridgePiece);

        TileWater tileWater = Tile.TryGetTileWater();

        if (tileWater)
        {
            tileWater.SetWalkabilityForBridge(bridgePieceDirection);
        }
    }
 public SerialisableBridgePieceAttribute(BridgePieceDirection bridgePieceDirection)
 {
     BridgePieceDirection = bridgePieceDirection.ToString();
 }
Esempio n. 3
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    private ISerialisableTileAttribute CreateSerialisableTileAttribute(Tile tile, ITileAttribute tileAttribute)
    {
        if (tileAttribute.GetType() == typeof(TileObstacle))
        {
            TileObstacle tileObstacle = tileAttribute as TileObstacle;
            SerialisableTileObstacleAttribute serialisableTileObstacleAttribute =
                new SerialisableTileObstacleAttribute(
                    new TileConnectionScoreInfo(tileObstacle.ConnectionScore, tileObstacle.SpriteNumber));
            return(serialisableTileObstacleAttribute);
        }
        else if (tileAttribute.GetType() == typeof(PlayerExit))
        {
            PlayerExit playerExit = tileAttribute as PlayerExit;

            SerialisablePlayerExitAttribute serialisablePlayerExitAttribute = new SerialisablePlayerExitAttribute(
                new TileConnectionScoreInfo(playerExit.ConnectionScore, playerExit.SpriteNumber));
            return(serialisablePlayerExitAttribute);
        }
        else if (tileAttribute.GetType() == typeof(PlayerOnly))
        {
            SerialisablePlayerOnlyAttribute serialisablePlayerOnlyAttribute = new SerialisablePlayerOnlyAttribute();
            return(serialisablePlayerOnlyAttribute);
        }
        else if (tileAttribute.GetType() == typeof(PlayerSpawnpoint))
        {
            SerialisablePlayerSpawnpointAttribute serialisablePlayerSpawnpointAttribute = new SerialisablePlayerSpawnpointAttribute();
            return(serialisablePlayerSpawnpointAttribute);
        }
        else if (tileAttribute.GetType() == typeof(EnemySpawnpoint))
        {
            EnemySpawnpoint enemySpawnpoint = tileAttribute as EnemySpawnpoint;
            SerialisableEnemySpawnpointAttribute serialisableEnemySpawnpointAttribute = new SerialisableEnemySpawnpointAttribute(enemySpawnpoint.TileAreas);
            return(serialisableEnemySpawnpointAttribute);
        }
        else if (tileAttribute.GetType() == typeof(MazeLevelEntry))
        {
            MazeLevelEntry mazeLevelEntry = tileAttribute as MazeLevelEntry;
            SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = new SerialisableMazeLevelEntryAttribute(mazeLevelEntry.MazeLevelName);
            return(serialisableMazeLevelEntryAttribute);
        }
        else if (tileAttribute.GetType() == typeof(BridgePiece))
        {
            BridgePiece          bridgePiece          = tileAttribute as BridgePiece;
            BridgePieceDirection bridgePieceDirection = bridgePiece.BridgePieceDirection;

            SerialisableBridgePieceAttribute serialisableBridgePieceAttribute = new SerialisableBridgePieceAttribute(bridgePieceDirection);
            return(serialisableBridgePieceAttribute);
        }
        else if (tileAttribute.GetType() == typeof(BridgeEdge))
        {
            BridgeEdge bridgeEdge = tileAttribute as BridgeEdge;

            SerialisableBridgeEdgeAttribute serialisableBridgeEdgeAttribute = new SerialisableBridgeEdgeAttribute(bridgeEdge.EdgeSide);
            return(serialisableBridgeEdgeAttribute);
        }
        else if (tileAttribute.GetType() == typeof(MusicInstrumentCase))
        {
            SerialisableMusicInstrumentCaseAttribute serialisableMusicInstrumentCaseAttribute = new SerialisableMusicInstrumentCaseAttribute();
            return(serialisableMusicInstrumentCaseAttribute);
        }
        else
        {
            Logger.Error($"Could not serialise the tile attribute {tileAttribute.GetType()}");
            return(null);
        }
    }