protected void Die() { if (currentHealth <= 0) { Score.instance.scoreCpt += scoreValue; BricksFactory.ReleaseBrick(this); } }
void Awake() { if (instance != null && instance != this) { Destroy(instance); } else { instance = this; } foreach (object value in System.Enum.GetValues(typeof(BrickAvatar.BrickType))) { this.availableBrickByType.Add((BrickAvatar.BrickType)value, new Queue <BrickAvatar>()); } }