public void FrameUpdate() { _frame += 1; if (!_gameOver) { bool inputLock = true; if (_areDelay <= 0) { inputLock = false; if (_softDropEnabled) { _gravityCount += _level.Gravity / 2; } else { _gravityCount += 1; } if (_gravityCount >= _level.Gravity) { GravityUpdate(); _gravityCount = 0; } } _input.Update(inputLock); if (_areDelay > 0) { _areDelay -= 1; if (_areDelay <= 0) { //Next Level! if (_rowsCleared >= _level.PassAmount) { _level.PassLevel(); _display.SetTileSet(_data.GetTileSet(_level.Level)); } NewShape(); } } } if (_boardDrity) { _display.UpdateDisplay(_board, _activeBricks); _boardDrity = false; } }
public void UpdateDisplay(TileSet tileSet) { if (_display == null) { _display = this.GetComponent <BrickDisplay>(); _display.Setup(tileSet); } if (_display != null && Shape != null) { _display.SetTileSet(tileSet); BoardModel board = new BoardModel(Shape.Size, Shape.Size); Shape.ApplyToBoard(board, 0); _display.UpdateDisplay(board); } }