private void OnBrickDestroyed(BrickDestructedSignal brickDestructedSignal) { Debug.Log("OnBrickDestroyed"); }
private void OnBrickDestructed(BrickDestructedSignal brickDestructedSignal) { _activeBricks.Remove(brickDestructedSignal.Brick); _brickPool.Recycle(brickDestructedSignal.Brick); }