private void HandleCharacterSelectedSuccessMessages(CharacterSelectedSuccessMessage message, ConnectedHost source)
 {
     Name  = message.infos.name;
     Level = message.infos.level;
     Id    = (int)message.infos.id;
     Sex   = message.infos.sex;
     Breed = (BreedEnum)message.infos.breed;
     OnUpdated();
 }
Esempio n. 2
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 public ComplexRule(string String, BreedEnum Breed, int Int, long Long, byte Byte, double Double, bool Bool,
                    IAutomobile car, IAutomobile[] cars)
 {
     _String = String;
     _color  = Breed;
     _Int    = Int;
     _Long   = Long;
     _Byte   = Byte;
     _Double = Double;
     _Bool   = Bool;
 }
Esempio n. 3
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 public Breed(BreedEnum breedId, int startMapId, EntityDispositionInformations startDisposition, string maleLook, string femaleLook, string statsPointsForStrength, string statsPointsForIntelligence, string statsPointsForChance, string statsPointsForAgility, string statsPointsForVitality, string statsPointsForWisdom, int[] breedSpellsId)
 {
     BreedId                    = breedId;
     StartMapId                 = startMapId;
     StartDisposition           = startDisposition;
     MaleLook                   = maleLook;
     FemaleLook                 = femaleLook;
     StatsPointsForStrength     = statsPointsForStrength;
     StatsPointsForIntelligence = statsPointsForIntelligence;
     StatsPointsForChance       = statsPointsForChance;
     StatsPointsForAgility      = statsPointsForAgility;
     StatsPointsForVitality     = statsPointsForVitality;
     StatsPointsForWisdom       = statsPointsForWisdom;
     BreedSpellsId              = breedSpellsId;
 }
Esempio n. 4
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 public CharacterRecord(int ownerId, string name, byte level, long experience, BreedEnum breed, string entityLookString, bool sex, int mapId, short cellId, DirectionsEnum direction, AlignmentSideEnum alignementSide, ushort honor, ushort dishonor, bool pvpEnabled, int kamas, short statsPoints, short spellsPoints, DateTime?lastUsage)
 {
     OwnerId          = ownerId;
     Name             = name;
     Level            = level;
     Experience       = experience;
     Breed            = breed;
     EntityLookString = entityLookString;
     Sex            = sex;
     MapId          = mapId;
     CellId         = cellId;
     Direction      = direction;
     AlignementSide = alignementSide;
     Honor          = honor;
     Dishonor       = dishonor;
     PvPEnabled     = pvpEnabled;
     Kamas          = kamas;
     StatsPoints    = statsPoints;
     SpellsPoints   = spellsPoints;
     LastUsage      = lastUsage;
 }
Esempio n. 5
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 public Cow(long Weight, BreedEnum Breed, string Name)
 {
     this.Breed = Breed;
     this.Weight = Weight;
     this.Name = Name;
 }
Esempio n. 6
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 public EnumHolder(BreedEnum breed)
 {
     _breed = breed;
 }
 public EnumHolder(BreedEnum breed)
 {
     _breed = breed;
 }
 public LotsOfStuff(IEngine engine, IEngine[] engines, string name, int age, BreedEnum breed)
 {
 }
Esempio n. 9
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 public Cow(long Weight, BreedEnum Breed, string Name)
 {
     this.Breed  = Breed;
     this.Weight = Weight;
     this.Name   = Name;
 }
 public ComplexRule(string String, BreedEnum Breed, int Int, long Long, byte Byte, double Double, bool Bool,
     IAutomobile car, IAutomobile[] cars)
 {
     _String = String;
     _color = Breed;
     _Int = Int;
     _Long = Long;
     _Byte = Byte;
     _Double = Double;
     _Bool = Bool;
 }
Esempio n. 11
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 public LotsOfStuff(IEngine engine, IEngine[] engines, string name, int age, BreedEnum breed)
 {
 }
Esempio n. 12
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 public Cat(string name, float age, BreedEnum breed = BreedEnum.Brit)
 {
     this.Name  = name;
     this.Age   = age;
     this.Breed = breed;
 }