void Update() { //TUTORIAL //Game Starts (Fade In) if (tutorial) { //Player Reads Note //Turn Lights On if (!player.holdNote) { Task t1 = tmanager.NewTask("Read the Note"); player.holdNote = true; } if (player.readNote) { tmanager.RemoveTask("Read the Note"); Task t2 = tmanager.NewTask("Turn On the Lights"); phaseEnd = true; player.readNote = false; } if (phaseEnd && breaker.AreLightsOn()) { tmanager.RemoveTask("Turn On the Lights"); tutorial = false; mainten = true; } } else if (mainten) { StartCoroutine(MaintenancePhase()); mainten = false; } //if ink calledDispatch, then put timer up on big screen }