Esempio n. 1
0
        /// <summary>
        /// Creates the base string lines for the storyboard file.
        /// </summary>
        /// <param name="lines"></param>
        public void SetLines(List <string> lines)
        {
            // Load up all the stuff
            IEnumerable <string> backgroundAndVideoEventsLines  = FileFormatHelper.GetCategoryLines(lines, "//Background and Video events", new[] { "[", "//" });
            IEnumerable <string> breakPeriodsLines              = FileFormatHelper.GetCategoryLines(lines, "//Break Periods", new[] { "[", "//" });
            IEnumerable <string> storyboardLayerBackgroundLines = FileFormatHelper.GetCategoryLines(lines, "//Storyboard Layer 0 (Background)", new[] { "[", "//" });
            IEnumerable <string> storyboardLayerFailLines       = FileFormatHelper.GetCategoryLines(lines, "//Storyboard Layer 1 (Fail)", new[] { "[", "//" });
            IEnumerable <string> storyboardLayerPassLines       = FileFormatHelper.GetCategoryLines(lines, "//Storyboard Layer 2 (Pass)", new[] { "[", "//" });
            IEnumerable <string> storyboardLayerForegroundLines = FileFormatHelper.GetCategoryLines(lines, "//Storyboard Layer 3 (Foreground)", new[] { "[", "//" });
            IEnumerable <string> storyboardLayerOverlayLines    = FileFormatHelper.GetCategoryLines(lines, "//Storyboard Layer 4 (Overlay)", new[] { "[", "//" });
            IEnumerable <string> storyboardSoundSamplesLines    = FileFormatHelper.GetCategoryLines(lines, "//Storyboard Sound Samples", new[] { "[", "//" });

            ForceAddOverlayLayer = FileFormatHelper.CategoryExists(lines, "//Storyboard Layer 4 (Overlay)");

            foreach (string line in backgroundAndVideoEventsLines)
            {
                BackgroundAndVideoEvents.Add(Event.MakeEvent(line));
            }
            foreach (string line in breakPeriodsLines)
            {
                BreakPeriods.Add(new Break(line));
            }

            StoryboardLayerBackground.AddRange(Event.ParseEventTree(storyboardLayerBackgroundLines));
            StoryboardLayerFail.AddRange(Event.ParseEventTree(storyboardLayerFailLines));
            StoryboardLayerPass.AddRange(Event.ParseEventTree(storyboardLayerPassLines));
            StoryboardLayerForeground.AddRange(Event.ParseEventTree(storyboardLayerForegroundLines));
            StoryboardLayerOverlay.AddRange(Event.ParseEventTree(storyboardLayerOverlayLines));

            foreach (string line in storyboardSoundSamplesLines)
            {
                StoryboardSoundSamples.Add(new StoryboardSoundSample(line));
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Returns with all
        /// </summary>
        /// <returns></returns>
        public List <string> GetLines()
        {
            // Getting all the Stuff
            List <string> lines = new List <string> {
                "[Events]", "//Background and Video events"
            };

            lines.AddRange(BackgroundAndVideoEvents.Select(e => e.GetLine()));
            lines.Add("//Break Periods");
            lines.AddRange(BreakPeriods.Select(b => b.GetLine()));
            lines.Add("//Storyboard Layer 0 (Background)");
            lines.AddRange(Event.SerializeEventTree(StoryboardLayerBackground));
            lines.Add("//Storyboard Layer 1 (Fail)");
            lines.AddRange(Event.SerializeEventTree(StoryboardLayerFail));
            lines.Add("//Storyboard Layer 2 (Pass)");
            lines.AddRange(Event.SerializeEventTree(StoryboardLayerPass));
            lines.Add("//Storyboard Layer 3 (Foreground)");
            lines.AddRange(Event.SerializeEventTree(StoryboardLayerForeground));
            lines.Add("//Storyboard Layer 4 (Overlay)");
            lines.AddRange(Event.SerializeEventTree(StoryboardLayerOverlay));
            lines.Add("//Storyboard Sound Samples");
            lines.AddRange(StoryboardSoundSamples.Select(sbss => sbss.GetLine()));
            lines.Add("");

            return(lines);
        }
Esempio n. 3
0
 /// <summary>
 /// Appends all serialized contents of this storyboards to specified list of strings.
 /// </summary>
 /// <param name="lines"></param>
 public void AppendLines(List <string> lines)
 {
     lines.Add("[Events]");
     lines.Add("//Background and Video events");
     lines.AddRange(BackgroundAndVideoEvents.Select(e => e.GetLine()));
     lines.Add("//Break Periods");
     lines.AddRange(BreakPeriods.Select(b => b.GetLine()));
     lines.Add("//Storyboard Layer 0 (Background)");
     lines.AddRange(Event.SerializeEventTree(StoryboardLayerBackground));
     lines.Add("//Storyboard Layer 1 (Fail)");
     lines.AddRange(Event.SerializeEventTree(StoryboardLayerFail));
     lines.Add("//Storyboard Layer 2 (Pass)");
     lines.AddRange(Event.SerializeEventTree(StoryboardLayerPass));
     lines.Add("//Storyboard Layer 3 (Foreground)");
     lines.AddRange(Event.SerializeEventTree(StoryboardLayerForeground));
     lines.Add("//Storyboard Layer 4 (Overlay)");
     lines.AddRange(Event.SerializeEventTree(StoryboardLayerOverlay));
     lines.Add("//Storyboard Sound Samples");
     lines.AddRange(StoryboardSoundSamples.Select(sbss => sbss.GetLine()));
     lines.Add("");
 }