Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        BreadthFirstPath path = BreadthFirstPath.Instance;

        path.updatePaths();
        //Put it at 0.0!
        this.transform.position = new Vector2(Mathf.Floor(Random.Range(0, GameState.MAPWIDTH)), 0);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        /*for (int x = 0; x < GameState.MAPWIDTH; x++)
         * {
         *  for (int y = 0; y < GameState.MAPHEIGHT; y++)
         *  {
         *     GameState.setTile
         *  }
         * }*/

        BreadthFirstPath path = BreadthFirstPath.Instance;

        path.updatePaths();
    }