Esempio n. 1
0
 private void clearLines()
 {
     SpeedChart.clearData();
     OffsetChart.clearData();
     AccelerationChart.clearData();
     BrakeChart.clearData();
     FollowChart.clearData();
 }
Esempio n. 2
0
 private void hideMarkers()
 {
     SpeedChart.HideMarkers();
     OffsetChart.HideMarkers();
     AccelerationChart.HideMarkers();
     BrakeChart.HideMarkers();
     FollowChart.HideMarkers();
 }
Esempio n. 3
0
 private void showMarkers()
 {
     SpeedChart.ShowMarkers();
     OffsetChart.ShowMarkers();
     AccelerationChart.ShowMarkers();
     BrakeChart.ShowMarkers();
     FollowChart.ShowMarkers();
 }
Esempio n. 4
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        private void clearChart()
        {
            SpeedChart.clearData();
            LittleSpeed.clearData();

            AccelerationChart.clearData();
            LittleAcc.clearData();

            OffsetChart.clearData();
            LittleOffset.clearData();

            BrakeChart.clearData();

            FollowChart.clearData();
            LittleFollow.clearData();
        }
Esempio n. 5
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        private void changeChartsVisible(int chartMode, bool visible)
        {
            if (bars != null && bars.Children != null)
            {
                foreach (BarChart chart in bars.Children)
                {
                    if (chart != null)
                    {
                        chart.setBarVisible(chartMode, visible);
                    }
                }
            }

            SpeedChart.setLineVisible(chartMode, visible);
            OffsetChart.setLineVisible(chartMode, visible);
            AccelerationChart.setLineVisible(chartMode, visible);
            BrakeChart.setLineVisible(chartMode, visible);
            FollowChart.setLineVisible(chartMode, visible);
        }
Esempio n. 6
0
        // distance oriented
        private void plotMarks()
        {
            if (currentScene == UserSelections.ScenePractice)
            {
                return;
            }

            SimulatedVehicle top    = new SimulatedVehicle();
            SimulatedVehicle bottom = new SimulatedVehicle();

            int            count = 0;
            int            index;
            ExperienceUnit unit = null;

            foreach (int mode in UserSelections.ModeList)
            {
                index = user.Index[UserSelections.getIndex(currentScene, mode)];
                if (index != -1)
                {
                    unit = user.Experiences[index];
                    foreach (PropertyInfo p in top.GetType().GetProperties())
                    {
                        if ((float)p.GetValue(unit.Top) > (float)p.GetValue(top))
                        {
                            p.SetValue(top, (float)p.GetValue(unit.Top));
                        }

                        if ((float)p.GetValue(unit.Bottom) < (float)p.GetValue(bottom))
                        {
                            p.SetValue(bottom, (float)p.GetValue(unit.Bottom));
                        }
                    }
                    ++count;
                }
            }


            if (count != 0)
            {
                foreach (DistractMark mark in unit.Marks)
                {
                    float start = mark.Start.TotalDistance;
                    float end   = mark.End.TotalDistance;

                    SpeedChart.AddAMarker(new List <Point>()
                    {
                        new Point(start, top.Speed),
                        new Point(start, bottom.Speed), new Point(end, bottom.Speed), new Point(end, top.Speed), new Point(start, top.Speed)
                    });
                    OffsetChart.AddAMarker(new List <Point>()
                    {
                        new Point(start, top.Offset),
                        new Point(start, bottom.Offset), new Point(end, bottom.Offset), new Point(end, top.Offset), new Point(start, top.Offset)
                    });
                    AccelerationChart.AddAMarker(new List <Point>()
                    {
                        new Point(start, top.Acceleration),
                        new Point(start, bottom.Acceleration), new Point(end, bottom.Acceleration), new Point(end, top.Acceleration), new Point(start, top.Acceleration)
                    });
                    BrakeChart.AddAMarker(new List <Point>()
                    {
                        new Point(start, top.BrakePedal),
                        new Point(start, bottom.BrakePedal), new Point(end, bottom.BrakePedal), new Point(end, top.BrakePedal), new Point(start, top.BrakePedal)
                    });
                    FollowChart.AddAMarker(new List <Point>()
                    {
                        new Point(start, top.DistanceToNext),
                        new Point(start, bottom.DistanceToNext), new Point(end, bottom.DistanceToNext), new Point(end, top.DistanceToNext), new Point(start, top.DistanceToNext)
                    });
                }
            }

            if (showMark && axis == 1)
            {
                showMarkers();
            }
            else
            {
                hideMarkers();
            }
        }
Esempio n. 7
0
        private void plotExperienceLine(int _mode, int indexOfSelection)
        {
            Dispatcher              dispatcher = PageList.Main.Dispatcher;
            ExperienceUnit          unit       = user.Experiences[user.Index[indexOfSelection]];
            List <SimulatedVehicle> list       = unit.Vehicles;

            SpeedChart.Init.AppendAsync(dispatcher, new Point(0, unit.Top.Speed));
            OffsetChart.Init.AppendAsync(dispatcher, new Point(0, unit.Top.Offset));
            AccelerationChart.Init.AppendAsync(dispatcher, new Point(0, unit.Top.Acceleration));
            BrakeChart.Init.AppendAsync(dispatcher, new Point(0, unit.Top.BrakePedal));
            FollowChart.Init.AppendAsync(dispatcher, new Point(0, unit.Top.DistanceToNext));

            SpeedChart.Init.AppendAsync(dispatcher, new Point(0, unit.Bottom.Speed));
            OffsetChart.Init.AppendAsync(dispatcher, new Point(0, unit.Bottom.Offset));
            AccelerationChart.Init.AppendAsync(dispatcher, new Point(0, unit.Bottom.Acceleration));
            BrakeChart.Init.AppendAsync(dispatcher, new Point(0, unit.Bottom.BrakePedal));
            FollowChart.Init.AppendAsync(dispatcher, new Point(0, unit.Bottom.DistanceToNext));

            switch (axis)
            {
            case 0:
                SpeedChart.Init.AppendAsync(dispatcher, new Point(unit.Right.SimulationTime, 0));
                OffsetChart.Init.AppendAsync(dispatcher, new Point(unit.Right.SimulationTime, 0));
                AccelerationChart.Init.AppendAsync(dispatcher, new Point(unit.Right.SimulationTime, 0));
                BrakeChart.Init.AppendAsync(dispatcher, new Point(unit.Right.SimulationTime, 0));
                FollowChart.Init.AppendAsync(dispatcher, new Point(unit.Right.SimulationTime, 0));
                break;

            case 1:
                SpeedChart.Init.AppendAsync(dispatcher, new Point(unit.Right.TotalDistance, 0));
                OffsetChart.Init.AppendAsync(dispatcher, new Point(unit.Right.TotalDistance, 0));
                AccelerationChart.Init.AppendAsync(dispatcher, new Point(unit.Right.TotalDistance, 0));
                BrakeChart.Init.AppendAsync(dispatcher, new Point(unit.Right.TotalDistance, 0));
                FollowChart.Init.AppendAsync(dispatcher, new Point(unit.Right.TotalDistance, 0));
                break;

            default:
                return;
            }


            foreach (SimulatedVehicle vehicle in list)
            {
                float x;

                switch (axis)
                {
                case 0:
                    x = vehicle.SimulationTime;
                    break;

                case 1:
                    x = vehicle.TotalDistance;
                    break;

                default:
                    return;
                }

                SpeedChart.addRealTimePoint(_mode, new Point(x, vehicle.Speed));
                OffsetChart.addRealTimePoint(_mode, new Point(x, vehicle.Offset));
                AccelerationChart.addRealTimePoint(_mode, new Point(x, vehicle.Acceleration));
                BrakeChart.addRealTimePoint(_mode, new Point(x, vehicle.BrakePedal));
                FollowChart.addRealTimePoint(_mode, new Point(x, vehicle.DistanceToNext));
            }
        }