public void OnSuccess_Authenticate(string responseData, object cbObject) { AppendLog("Authenticate successful!"); // enable the HUD if it's kicking around Object o = FindObjectOfType(typeof(BrainCloudHUD)); if (o) { BrainCloudHUD hud = (BrainCloudHUD)o; hud.EnableUI = true; } if (m_authSuccessLevel != null && m_authSuccessLevel.Length > 0) { Application.LoadLevel(m_authSuccessLevel); } }
public void OnSuccess_Authenticate(string responseData, object cbObject) { AppendLog("Authenticate successful!"); // enable the HUD if it's kicking around Object o = FindObjectOfType(typeof(BrainCloudHUD)); if (o) { BrainCloudHUD hud = (BrainCloudHUD)o; hud.EnableUI = true; hud.Minimized = false; } if (m_authSuccessLevel != null && m_authSuccessLevel.Length > 0) { #if UNITY_5_3_OR_NEWER SceneManager.LoadScene(m_authSuccessLevel); #else Application.LoadLevel(m_authSuccessLevel); #endif } }