Esempio n. 1
0
    void FixedUpdate()
    {
        if (initilized == true)
        {
            float distance = Vector2.Distance(transform.position, hex.position);
            if (distance > 20f)
            {
                distance = 20f;
            }
            for (int i = 0; i < mats.Length; i++)
            {
                mats[i].color = new Color(distance / 20f, (1f - (distance / 20f)), (1f - (distance / 20f)));
            }

            float[] inputs = new float[1];


            float angle = transform.eulerAngles.z % 360f;
            if (angle < 0f)
            {
                angle += 360f;
            }

            Vector2 deltaVector = (hex.position - transform.position).normalized;


            float rad = Mathf.Atan2(deltaVector.y, deltaVector.x);
            rad *= Mathf.Rad2Deg;

            rad = rad % 360;
            if (rad < 0)
            {
                rad = 360 + rad;
            }

            rad = 90f - rad;
            if (rad < 0f)
            {
                rad += 360f;
            }
            rad  = 360 - rad;
            rad -= angle;
            if (rad < 0)
            {
                rad = 360 + rad;
            }
            if (rad >= 180f)
            {
                rad  = 360 - rad;
                rad *= -1f;
            }
            rad *= Mathf.Deg2Rad;

            inputs[0] = rad / (Mathf.PI);


            float[] output = net.FeedForward(inputs);

            rBody.velocity        = 2.5f * transform.up;
            rBody.angularVelocity = 500f * output[0];

            net.Addfitness((1f - Mathf.Abs(inputs[0])));
        }
    }