private void ResetBradley() { BradleySpawner singleton = BradleySpawner.singleton; if (singleton == null) { Puts("No Bradley Spawner!"); } else { if ((bool)singleton.spawned) { singleton.spawned.Kill(BaseNetworkable.DestroyMode.None); } singleton.spawned = null; singleton.DoRespawn(); } }
public static void quickrespawn(ConsoleSystem.Arg arg) { if (!arg.Player()) { return; } BradleySpawner bradleySpawner = BradleySpawner.singleton; if (bradleySpawner == null) { Debug.LogWarning("No Spawner"); return; } if (bradleySpawner.spawned) { bradleySpawner.spawned.Kill(BaseNetworkable.DestroyMode.None); } bradleySpawner.spawned = null; bradleySpawner.DoRespawn(); }
public static void quickrespawn(Arg arg) { if (!ArgEx.Player(arg)) { return; } BradleySpawner singleton = BradleySpawner.singleton; if (singleton == null) { Debug.LogWarning("No Spawner"); return; } if ((bool)singleton.spawned) { singleton.spawned.Kill(); } singleton.spawned = null; singleton.DoRespawn(); }
/* * DoRespawn * * Respawn Bradley */ bool DoRespawn(IPlayer player) { BradleySpawner singleton = BradleySpawner.singleton; if (singleton == null) { Puts("No Bradley spawner found!"); return(false); } if (!Bradley.enabled) { Puts("Bradley has been disabled! Enable it if you want this plugin to work."); return(false); } if ((bool)singleton.spawned) { singleton.spawned.Kill(BaseNetworkable.DestroyMode.None); } singleton.spawned = null; singleton.DoRespawn(); if (this.config_data.Options.LockBradleyOnRespawn && !player.HasPermission("respawnbradley.nolock")) { if (LootDefender != null) { // Telling LootDefender Bradley took max amount of damage, this should hopefully always lock it whatever Damage Lock Threshold has been configured to HitInfo hit_info = new HitInfo(player.Object as BaseEntity, singleton.spawned as BaseEntity, DamageType.Generic, singleton.spawned.MaxHealth(), new Vector3()); LootDefender.Call("OnEntityTakeDamage", singleton.spawned, hit_info); } else { Puts("Unable to lock Bradley without LootDefender plugin!"); } } return(true); }
public static void quickrespawn(ConsoleSystem.Arg arg) { if (!Object.op_Implicit((Object)arg.Player())) { return; } BradleySpawner singleton = BradleySpawner.singleton; if (Object.op_Equality((Object)singleton, (Object)null)) { Debug.LogWarning((object)"No Spawner"); } else { if (Object.op_Implicit((Object)singleton.spawned)) { singleton.spawned.Kill(BaseNetworkable.DestroyMode.None); } singleton.spawned = (BradleyAPC)null; singleton.DoRespawn(); } }