Esempio n. 1
0
    public BoxStack CreateStackPlaceholder(int ignoreIndex)
    {
        GameObject newPlaceholderStack = new GameObject("Placeholder Stack");
        BoxStack   newStack            = newPlaceholderStack.AddComponent <BoxStack>();

        if (boxList.Count > 0)
        {
            newPlaceholderStack.transform.position = boxList[0].transform.position;
            for (int i = 0; i < boxList.Count; i++)
            {
                int        temp          = i;
                Box        currentBox    = boxList[temp];
                StorageBox parentProduct = (StorageBox)currentBox.product;
                boxList[i].product.PlayCloseAnimation();
                if (i != ignoreIndex)
                {
                    Box newBox = Instantiate(boxList[i]);
                    parentProduct.box = newBox.gameObject;
                    newBox.product    = parentProduct;
                    //newBoxObject.product.PlayCloseAnimation();
                    if (newBox.GetComponent <Placeholder>() == null)
                    {
                        newBox.gameObject.AddComponent <Placeholder>();
                    }
                    newStack.AddBox(newBox);
                }
            }
        }
        newStack.SortStack(newStack.transform.position, true, false);
        return(newStack);
    }
Esempio n. 2
0
    public BoxStack CreateBoxStack()
    {
        GameObject newBoxStackGO = new GameObject("BoxStack");

        newBoxStackGO.transform.position = transform.position;
        BoxStack newBoxStack = newBoxStackGO.AddComponent <BoxStack>();

        newBoxStack.AddBox(this);
        return(newBoxStack);
    }
    public static BoxStack CreatePlaceholderStack(BoxStack stack)
    {
        Database   database      = GameObject.Find("Database").GetComponent <Database>();
        GameObject newBoxStackGO = new GameObject("BoxStack_Placeholder");
        BoxStack   newBoxStack   = newBoxStackGO.AddComponent <BoxStack>();
        int        counter       = 0;

        foreach (Box box in stack.boxList)
        {
            GameObject placeholderBox = Instantiate(database.GetStoreObject(box.product.objectID, 1).gameObject_); // Placeholder box is same id but with subid 1
            if (counter == 0)
            {
                newBoxStack.transform.position         = placeholderBox.transform.position;
                placeholderBox.transform.localPosition = new Vector3(0, 0, 0);
                counter++;
            }
            newBoxStack.AddBox(placeholderBox.GetComponent <Box>());
        }
        //newBoxStack.SortStack(stack.transform.position, true);
        return(newBoxStack);
    }
Esempio n. 4
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    public BoxStack GetStack()
    { // Called to create placeholder, fills the boxStack list
        GameObject newBoxStackGO = new GameObject("BoxStack");
        BoxStack   newBoxStack   = newBoxStackGO.AddComponent <BoxStack>();

        newBoxStack.stackIndex = boxStacks.Count;
        for (int i = 0; i < BOXSTACKSIZE; i++)
        {
            Box newBox = GetBox();
            if (newBox != null)
            {
                if (i == 0)
                {
                    newBoxStackGO.transform.position = newBox.transform.position;
                }
                newBoxStack.AddBox(newBox);
            }
        }
        boxStacks.Add(newBoxStack);
        return(newBoxStack);
    }
Esempio n. 5
0
    public BoxStack CreateStackPlaceholder_IncreasedSize(Box newBox)
    {
        List <Box> tempBoxList = new List <Box>();

        foreach (Box box in boxList)
        {
            tempBoxList.Add(box);
        }
        tempBoxList.Add(newBox);
        tempBoxList.Sort(SortBoxes);
        GameObject newPlaceholderStack = new GameObject("Placeholder Stack");
        BoxStack   newStack            = newPlaceholderStack.AddComponent <BoxStack>();

        if (tempBoxList.Count > 0)
        {
            newPlaceholderStack.transform.position = tempBoxList[0].transform.position;
            for (int i = 0; i < tempBoxList.Count; i++)
            {
                int        temp          = i;
                Box        currentBox    = tempBoxList[temp];
                StorageBox parentProduct = (StorageBox)currentBox.product;
                Box        newBoxObject  = Instantiate(tempBoxList[i]);
                parentProduct.box    = newBoxObject.gameObject;
                newBoxObject.product = parentProduct;
                newBoxObject.gameObject.SetActive(true);
                //newBoxObject.product.PlayCloseAnimation();
                if (newBox.GetComponent <Placeholder>() == null)
                {
                    newBox.gameObject.AddComponent <Placeholder>();
                }
                newStack.AddBox(newBoxObject);
            }
        }
        newStack.SortStack(newStack.transform.position, true, false);
        Destroy(newBox.gameObject); // destory box that was originally sent
        return(newStack);
    }