public static void Render(IntPtr configPtr, NodeInfo *nodeInfo, UIPassState *statePtr, UIVertexData *vertexDataPtr, UIContextData *context) { IntPtr configSource = configPtr + nodeInfo->configOffset; BoxModelConfig * boxConfig = (BoxModelConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BoxModelConfig, configSource).ToPointer(); BackgroundConfig *backgroundConfig = (BackgroundConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BackgroundConfig, configSource).ToPointer(); BorderConfig * borderConfig = (BorderConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BorderConfig, configSource).ToPointer(); SizeConfig * sizeConfig = (SizeConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.SizeConfig, configSource).ToPointer(); BoxLayoutConfig * sequentialLayoutConfig = (BoxLayoutConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BoxLayoutConfig, configSource).ToPointer(); HeaderConfig * headerConfig = (HeaderConfig *)(configPtr + nodeInfo->nodeOffset); UIRenderBoxWriters.WriteRenderBox(statePtr, backgroundConfig, borderConfig, vertexDataPtr, context); }
public static void Layout(int childIndex, IntPtr configPtr, NodeInfo *nodeInfo, IntPtr statePtr, UIContextData *context) { if (childIndex < 0) { UIPassState * selfPtr = (UIPassState *)(((IntPtr)statePtr) + (UnsafeUtility.SizeOf <UIPassState>() * nodeInfo->index)).ToPointer(); IntPtr configSource = configPtr + nodeInfo->configOffset; BoxModelConfig * boxConfig = (BoxModelConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BoxModelConfig, configSource).ToPointer(); BackgroundConfig *backgroundConfig = (BackgroundConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BackgroundConfig, configSource).ToPointer(); BorderConfig * borderConfig = (BorderConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BorderConfig, configSource).ToPointer(); SizeConfig * sizeConfig = (SizeConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.SizeConfig, configSource).ToPointer(); BoxLayoutConfig *boxLayoutConfig = (BoxLayoutConfig *)UIConfigUtility.GetConfig(nodeInfo->configurationMask, UIConfigLayoutTable.BoxLayoutConfig, configSource).ToPointer(); HeaderConfig * headerConfig = (HeaderConfig *)(configPtr + nodeInfo->nodeOffset); float height = 0f; float width = 0f; float2 childrenSize = default; int4 multiplier = default; //float4 padding = boxConfig->padding.Normalize(*context); float4 constraints = new float4( sizeConfig->minWidth.Normalize(*context), sizeConfig->maxWidth.Normalize(*context), sizeConfig->minHeight.Normalize(*context), sizeConfig->maxHeight.Normalize(*context) ); var spacing = boxLayoutConfig->spacing.Normalize(*context); switch (boxLayoutConfig->direction) { case Direction.Left: for (int i = 0; i < headerConfig->childCount; i++) { var childState = (UIPassState *)(((IntPtr)statePtr) + (UnsafeUtility.SizeOf <UIPassState>() * UnsafeUtility.ReadArrayElement <int>((configPtr + nodeInfo->childrenOffset).ToPointer(), headerConfig->childCount - 1 - i))).ToPointer(); LayoutHorizontal(childState, ref width, ref height); if (i + 1 < headerConfig->childCount) { width += spacing; } } multiplier = new int4(1, 0, 0, 1); break; case Direction.Right: for (int i = 0; i < headerConfig->childCount; i++) { var childState = (UIPassState *)(statePtr + (UnsafeUtility.SizeOf <UIPassState>() * (UnsafeUtility.ReadArrayElement <int>((configPtr + nodeInfo->childrenOffset).ToPointer(), i)))).ToPointer(); LayoutHorizontal(childState, ref width, ref height); if (i + 1 < headerConfig->childCount) { width += spacing; } } multiplier = new int4(1, 0, 0, 1); break; case Direction.Up: for (int i = 0; i < headerConfig->childCount; i++) { var childState = (UIPassState *)(((IntPtr)statePtr) + (UnsafeUtility.SizeOf <UIPassState>() * UnsafeUtility.ReadArrayElement <int>((configPtr + nodeInfo->childrenOffset).ToPointer(), i))).ToPointer(); LayoutVertical(childState, ref height, ref width); if (i + 1 < headerConfig->childCount) { height += spacing; } } multiplier = new int4(0, 1, 1, 0); break; case Direction.Down: for (int i = 0; i < headerConfig->childCount; i++) { var childState = (UIPassState *)(((IntPtr)statePtr) + (UnsafeUtility.SizeOf <UIPassState>() * UnsafeUtility.ReadArrayElement <int>((configPtr + nodeInfo->childrenOffset).ToPointer(), headerConfig->childCount - 1 - i))).ToPointer(); LayoutVertical(childState, ref height, ref width); if (i + 1 < headerConfig->childCount) { height += spacing; } } multiplier = new int4(0, 1, 1, 0); break; } childrenSize = new float2(width, height); selfPtr->size = new float2( math.clamp(childrenSize.x, constraints.x, constraints.y), math.clamp(childrenSize.y, constraints.z, constraints.w) );; UIJobUtility.AdjustPosition(childrenSize, constraints, boxLayoutConfig, selfPtr, statePtr, headerConfig->childCount, (configPtr + nodeInfo->childrenOffset).ToPointer(), multiplier); //Debug.Log(selfPtr->size); } }