Esempio n. 1
0
 //check if you should punch that box
 public bool ValidatePunch(BoxController other)
 {
     if (other == this)
     {
         return(false);
     }
     other.KnockBack((other.Position - this.Position).normalized * knockBackStrength);
     other.Damage(attackDamage);
     return(true);
 }
Esempio n. 2
0
 public void Damage(Vector3 v, float atk)
 {
     mBox.Damage(v);
     HP -= atk;
     if (HP <= 0)
     {
         mBox.Death();
     }
     // onDamage = true;
     // damageDir = Vector3.Cross(v,new Vector3(0,1.0f,0));
     // endDir = new Vector3(0,-1,0) ;//damageDir*40 ;
     //  startDir = transform.forward;
     // gameObject.GetComponent<Animator>().Play("Damaged");
 }