Esempio n. 1
0
        protected override void HandleGroundCollision(Block block)
        {
            Box2D      ground        = block.Bounds;
            Directions pushDirection =
                Box2DextensionsCustom.UndoOverlap(Bounds, ground);

            if (pushDirection == Directions.UP)
            {
                Grounded = true;
            }
        }
Esempio n. 2
0
        protected override void HandleInvisibleEnemyBarrierCollision(Block block)
        {
            Box2D      ground        = block.Bounds;
            Directions pushDirection =
                Box2DextensionsCustom.UndoOverlap(Bounds, ground);

            if (pushDirection == Directions.LEFT ||
                pushDirection == Directions.RIGHT)
            {
                IsMovingRight = !IsMovingRight;
            }
        }
Esempio n. 3
0
        protected virtual void HandleGroundCollision(Block block)
        {
            Box2D ground = block.Bounds;

            Box2DextensionsCustom.UndoOverlap(Bounds, ground);
        }