Esempio n. 1
0
        public void RPC_SlayBountyTarget(long sender, ZPackage pkg, string monsterID, bool isAdd)
        {
            var isServer = Common.Utils.IsServer();

            if (isServer)
            {
                EpicLoot.LogWarning($"SERVER: RPC_SlayBountyTarget: {monsterID} ({(isAdd ? "minion" : "target")})");
                ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SlayBountyTargetFromServer", pkg, monsterID, isAdd);
            }
            else
            {
                EpicLoot.LogWarning($"CLIENT: RPC_SlayBountyTarget: {monsterID} ({(isAdd ? "minion" : "target")})");
            }

            var bounty = BountyInfo.FromPackage(pkg);

            if (isServer)
            {
                AddSlainBountyTargetToLedger(bounty, monsterID, isAdd);
            }

            if (Player.m_localPlayer == null || bounty.PlayerID != Player.m_localPlayer.GetPlayerID())
            {
                // Not my bounty
                return;
            }

            OnBountyTargetSlain(bounty.ID, monsterID, isAdd);
        }
Esempio n. 2
0
        public void RPC_SlayBountyTarget(long sender, ZPackage pkg, string monsterID, bool isAdd)
        {
            var isServer = Common.Utils.IsServer();

            if (isServer)
            {
                ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SlayBountyTargetFromServer", pkg, monsterID, isAdd);
            }

            var bounty = BountyInfo.FromPackage(pkg);

            if (isServer)
            {
                AddSlainBountyTargetToLedger(bounty, monsterID, isAdd);
            }

            if (Player.m_localPlayer == null || bounty.PlayerID != Player.m_localPlayer.GetPlayerID())
            {
                // Not my bounty
                return;
            }

            OnBountyTargetSlain(bounty.ID, monsterID, isAdd);
        }