/// <summary> /// Check if the specified bounds intersect with anything in the tree. See also: GetColliding. /// </summary> /// <param name="checkBounds">bounds to check.</param> /// <returns>True if there was a collision.</returns> public bool IsColliding(Bounds checkBounds) { //#if UNITY_EDITOR // For debugging //AddCollisionCheck(checkBounds); //#endif return(rootNode.IsColliding(ref checkBounds)); }
/// <summary> /// Check if the specified bounds intersect with anything in the tree. See also: GetColliding. /// </summary> /// <param name="checkBounds">bounds to check.</param> /// <returns>True if there was a collision.</returns> public bool IsColliding(Bounds checkBounds) { #if UNITY_EDITOR AddCollisionCheck(checkBounds); #endif return(rootNode.IsColliding(checkBounds)); }