/// <summary> /// Debug function to modify min bound of rotation mapping /// </summary> /// <param name="bounds"></param> /// <param name="change"></param> private void ModifyHandRotationBoundsMin(BoundaryValue bounds, float change) { if (bounds != null) { bounds.ModifyMin(change); } }
private void button1_Click(object sender, EventArgs e) { GenerateSeedsMethod generateSeedsMethod = (GenerateSeedsMethod)selectRand.SelectedIndex; BoundaryValue boundaryValue = (BoundaryValue)selectBound.SelectedIndex; int[] parameters = null; switch (generateSeedsMethod) { case GenerateSeedsMethod.Evenly: parameters = new int[2] { int.Parse(textBoxX.Text), int.Parse(textBoxY.Text) }; break; case GenerateSeedsMethod.RandomR: parameters = new int[1] { int.Parse(textBoxR.Text) }; break; case GenerateSeedsMethod.ClickMethod: case GenerateSeedsMethod.Random: default: break; } simulation.GenerateSeeds(int.Parse(textBoxWidth.Text), int.Parse(textBoxHeight.Text), generateSeedsMethod, boundaryValue, int.Parse(textBoxAmount.Text), parameters); }
private void InsertBoundaryValueView(BoundaryValue bounds, string label) { EditorGUIUtility.labelWidth = 70; EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(label, GUILayout.MaxWidth((float)_handGUIWidth / 5)); Undo.RecordObject(_dexmoController, "Change bounds"); float min = EditorGUILayout.FloatField("Min", bounds.Min, GUILayout.MaxWidth((float)2 * _handGUIWidth / 5)); float max = EditorGUILayout.FloatField("Max", bounds.Max, GUILayout.MaxWidth((float)2 * _handGUIWidth / 5)); min = Mathf.Clamp01(min); max = Mathf.Clamp01(max); bounds.Min = min; bounds.Max = max; //EditorGUILayout.LabelField(label, // GUILayout.MaxWidth((float)_handGUIWidth * 4 / 20)); //EditorGUILayout.LabelField("Min", // GUILayout.MaxWidth((float)_handGUIWidth * 4 / 20)); //bounds.Min = EditorGUILayout.Slider(bounds.Min, 0, 1, // GUILayout.MaxWidth((float)4 * _handGUIWidth / 20)); //EditorGUILayout.LabelField("Max", // GUILayout.MaxWidth((float)_handGUIWidth * 4 / 20)); //bounds.Max = EditorGUILayout.Slider(bounds.Max, 0, 1, // GUILayout.MaxWidth((float)4 * _handGUIWidth / 20)); EditorGUILayout.EndHorizontal(); }
public void CreateNewMap(int w, int h, BoundaryValue boundaryValue) { this.w = w; this.h = h; this.boundaryValue = boundaryValue; mapTemp = CreateMap(w, h); Commit(); }
/// <summary> /// convert baoundary value to gateway /// </summary> /// <param name="boundaryValue"></param> /// <param name="runtimeBoundaryValue"></param> /// <param name="field"></param> private void ConvertBoundaryToGateway(BoundaryValue boundaryValue, BoundaryValue runtimeBoundaryValue, DBField field) { if (boundaryValue.Type != RangeType.RangeNoVal && !boundaryValue.Discard) { if (ValueInGatewayFormat) { boundaryValue.Value.Value = runtimeBoundaryValue.Value.Value; } else { boundaryValue.Value.Value = GatewayAdapter.StorageConvertor.ConvertMgValueToGateway(field, runtimeBoundaryValue.Value.Value); } } }
public void GenerateSeeds(int width, int height, GenerateSeedsMethod method, BoundaryValue boundaryValue, int amount, int[] parameters) { this.width = (width += 2); this.height = (height += 2); mapController.CreateNewMap(width, height, boundaryValue); mapControllerSec.CreateNewMap(width, height, boundaryValue); seedsController.GenerateSeeds(width, height, method, amount, parameters); foreach (var seed in seedsController.GetSeeds()) { mapController.SetPixesl(seed.x, seed.y, seed.myColor); } mapController.Commit(); }
/// <summary> /// /// </summary> /// <param name="hasBoundary"></param> /// <param name="IsMaxEqualsMin"></param> /// <param name="expVal"></param> /// <returns></returns> BoundaryValue BuildBoundaryValue(bool hasBoundary, bool IsMaxEqualsMin, GuiExpressionEvaluator.ExpVal expVal, char wildCharFiller, bool shouldDiscard) { BoundaryValue boundaryValue = new BoundaryValue(); boundaryValue.Type = ComputeRangeType(hasBoundary, IsMaxEqualsMin); if (hasBoundary) { boundaryValue.Value = GetFieldValue(expVal, wildCharFiller); if (shouldDiscard) { boundaryValue.Discard = true; } } return(boundaryValue); }
/// <summary> /// init the boundary /// </summary> /// <param name="boundaryValue"></param> /// <param name="storageAttribute"></param> /// <param name="discard"></param> /// <param name="value"></param> private void InitBoundary(BoundaryValue boundaryValue, StorageAttribute storageAttribute, bool discard, string value, int length, char filler) { if (discard) { boundaryValue.Type = RangeType.RangeNoVal; boundaryValue.Value.IsNull = true; } else { if (value == null) { boundaryValue.Value.IsNull = true; } else { if (storageAttribute == StorageAttribute.ALPHA || storageAttribute == StorageAttribute.UNICODE) { if (IsLocate) { boundaryValue.Value.Value = DisplayConvertor.StringValueToMgValue(value, storageAttribute, filler, length); } else { boundaryValue.Value.Value = value; } boundaryValue.Value.Value = StrUtil.SearchAndReplaceWildChars((string)boundaryValue.Value.Value, length, filler); } else { boundaryValue.Value.Value = DisplayConvertor.StringValueToMgValue(value, storageAttribute, filler, length); } } boundaryValue.Type = RangeType.RangeParam; } }
/// <summary> /// Keyboard shortcuts for debug purpose. /// </summary> private void KeyboardCommandToDexmo() { if (LibdexmoClientController == null || !LibdexmoClientController.Connected) { return; } if (Input.GetKeyDown(KeyCode.S)) { SwitchHandPositionAndAttitudeReference(); } if (Input.GetKeyDown(KeyCode.R)) { foreach (UnityHandController handController in _handControllers) { if (handController.Active) { int assignedId = handController.DeviceInfo.AssignedId; ImpedanceControlStopAllFingers(assignedId); } } } if (Input.GetKeyDown(KeyCode.U)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Right; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMax(bounds, -0.1f); } } if (Input.GetKeyDown(KeyCode.I)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Right; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMax(bounds, 0.1f); } } if (Input.GetKeyDown(KeyCode.J)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Right; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMin(bounds, -0.1f); } } if (Input.GetKeyDown(KeyCode.K)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Right; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMin(bounds, 0.1f); } } if (Input.GetKeyDown(KeyCode.T)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Left; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMax(bounds, -0.1f); } } if (Input.GetKeyDown(KeyCode.Y)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Left; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMax(bounds, 0.1f); } } if (Input.GetKeyDown(KeyCode.G)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Left; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMin(bounds, -0.1f); } } if (Input.GetKeyDown(KeyCode.H)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Left; if (handRep != null) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[0].BendRotationBounds; ModifyHandRotationBoundsMin(bounds, 0.1f); } } if (Input.GetKeyDown(KeyCode.Alpha0)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Right; if (handRep != null) { int n = 5; for (int i = 0; i < n; i++) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[i].BendRotationBounds; bounds.RestoreToDefault(); } } } if (Input.GetKeyDown(KeyCode.Alpha9)) { UnityHandRepresentation handRep = _handPool.HandPairs[0].Left; if (handRep != null) { int n = 5; for (int i = 0; i < n; i++) { BoundaryValue bounds = handRep.HandRotationBounds.Fingers[i].BendRotationBounds; bounds.RestoreToDefault(); } } } }