Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        float u = ((Time.time - (birthTime + lifeTime)) / fadeTime);

        if (u >= 1)
        {
            Destroy(this.gameObject);
            return;
        }

        if (u >= 0)
        {
            flashTime += Time.deltaTime;
            float z = Mathf.Abs(Mathf.Sin(flashTime * flashSpeed));
            color.a          = Mathf.Lerp(0, 1, z);
            spriteRend.color = color;
        }

        if (boundaryCheck.Offscreen())
        {
            Destroy(gameObject);
        }
    }