// Start is called before the first frame update void Start() { BM1 = char1.GetComponent <Bouncing_Mecanica>(); BM2 = char2.GetComponent <Bouncing_Mecanica>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); BM = char1.GetComponent <Bouncing_Mecanica>(); }