public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.PreferMultiSampling = false; application.ContentRootDirectory = "Content"; application.ContentSearchPaths.Add ("animations"); application.ContentSearchPaths.Add ("fonts"); application.ContentSearchPaths.Add ("sounds"); CCSize winSize = mainWindow.WindowSizeInPixels; CCScene.SetDefaultDesignResolution (winSize.Width, winSize.Height, CCSceneResolutionPolicy.ShowAll); CCScene scene = new CCScene (mainWindow); BouncingGame.GameLayer gameLayer = new BouncingGame.GameLayer (winSize,CCClipMode.None); scene.AddChild (gameLayer); mainWindow.RunWithScene (scene); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.PreferMultiSampling = false; application.ContentRootDirectory = "Content"; application.ContentSearchPaths.Add("animations"); application.ContentSearchPaths.Add("fonts"); application.ContentSearchPaths.Add("sounds"); CCSize winSize = mainWindow.WindowSizeInPixels; CCScene.SetDefaultDesignResolution(winSize.Width, winSize.Height, CCSceneResolutionPolicy.ShowAll); CCScene scene = new CCScene(mainWindow); BouncingGame.GameLayer gameLayer = new BouncingGame.GameLayer(winSize, CCClipMode.None); scene.AddChild(gameLayer); mainWindow.RunWithScene(scene); }