Esempio n. 1
0
        public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            application.PreferMultiSampling = false;
            application.ContentRootDirectory = "Content";
            application.ContentSearchPaths.Add ("animations");
            application.ContentSearchPaths.Add ("fonts");
            application.ContentSearchPaths.Add ("sounds");

            CCSize winSize = mainWindow.WindowSizeInPixels;
            CCScene.SetDefaultDesignResolution (winSize.Width, winSize.Height, CCSceneResolutionPolicy.ShowAll);

            CCScene scene = new CCScene (mainWindow);

            BouncingGame.GameLayer gameLayer = new BouncingGame.GameLayer (winSize,CCClipMode.None);

            scene.AddChild (gameLayer);

            mainWindow.RunWithScene (scene);
        }
Esempio n. 2
0
        public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            application.PreferMultiSampling  = false;
            application.ContentRootDirectory = "Content";
            application.ContentSearchPaths.Add("animations");
            application.ContentSearchPaths.Add("fonts");
            application.ContentSearchPaths.Add("sounds");

            CCSize winSize = mainWindow.WindowSizeInPixels;

            CCScene.SetDefaultDesignResolution(winSize.Width, winSize.Height, CCSceneResolutionPolicy.ShowAll);

            CCScene scene = new CCScene(mainWindow);

            BouncingGame.GameLayer gameLayer = new BouncingGame.GameLayer(winSize, CCClipMode.None);

            scene.AddChild(gameLayer);

            mainWindow.RunWithScene(scene);
        }