Esempio n. 1
0
    /// <summary>
    /// Adds a BounceObjectUI to the display based on the passed in BouncingObjectSettings.
    /// </summary>
    /// <param name="bouncingObject">The object to add to the UI display.</param>
    public void AddTrialObject(BasicTrialManager.BouncingObjectSettings bouncingObject)
    {
        if (BounceObjectList == null)
        {
            BounceObjectList = new List <BounceObjectUI> ();
        }
        BounceObjectUI bounceUI = GameObject.Instantiate <BounceObjectUI> (BouncingObjectUIPrefab);

        bounceUI.InitializeUI(this, bouncingObject);
        bounceUI.GetComponent <RectTransform> ().SetParent(ObjectDisplayLayout.transform, false);
        BounceObjectList.Add(bounceUI);
    }
Esempio n. 2
0
 /// <summary>
 /// Removes the passed in BounceObjectUI from the display and the test setup.
 /// </summary>
 /// <param name="trialObject">The object to remove.</param>
 public void RemoveTrialObject(BounceObjectUI trialObject)
 {
     foreach (BounceObjectUI ui in BounceObjectList)
     {
         if (ui.Equals(trialObject))
         {
             Destroy(ui.gameObject);
             BounceObjectList.Remove(ui);
             break;
         }
     }
 }