// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); ball = GameObject.FindGameObjectWithTag("ball"); r = GetComponent <Rigidbody> (); ball_r = ball.GetComponent <Rigidbody> (); roll = ball.GetComponent <BoulderRoll> (); CHANGESTATE_Idle(); }
// Use this for initialization void Start() { roll = GameObject.FindGameObjectWithTag("ball").GetComponent <BoulderRoll> (); }