public void AddSomeShape() { var shape = new TetriminoJ(); Call.Action(Game.Height, shape.MoveDown); var bottomStack = new BottomStack(); bottomStack.Add(shape); bottomStack.Should().NotBeEmpty(); }
public void RemoveTotalLines() { var bottomStack = new BottomStack(); var square1 = new TetriminoO(); var square2 = new TetriminoO(3); var square3 = new TetriminoO(5); var square4 = new TetriminoO(7); var square5 = new TetriminoO(9); var tetriminoJ = new TetriminoJ(10); tetriminoJ.Turn(); tetriminoJ.MoveRight(); Call.Action(Game.Height, () => { square1.MoveDown(); square2.MoveDown(); square3.MoveDown(); square4.MoveDown(); square5.MoveDown(); tetriminoJ.MoveDown(); }); bottomStack.Add(square1); bottomStack.Add(square2); bottomStack.Add(square3); bottomStack.Add(square4); bottomStack.Add(square5); bottomStack.Add(tetriminoJ); bottomStack.RemoveCompletedLines(); bottomStack.CompletedLineCount.Should().Be(0); bottomStack.Count().Should().Be(12); Check.That(bottomStack).IsEquivalentTo((24, 1), (24, 2), (24, 3), (24, 4), (24, 5), (24, 6), (24, 7), (24, 8), (24, 9), (24, 10), (24, 12), (23, 12)); }
public void GetTotalLines() { var bottomStack = new BottomStack(); var square1 = new TetriminoO(); var square2 = new TetriminoO(3); var square3 = new TetriminoO(5); var square4 = new TetriminoO(7); var square5 = new TetriminoO(9); var square6 = new TetriminoO(11); Call.Action(Game.Height, () => { square1.MoveDown(); square2.MoveDown(); square3.MoveDown(); square4.MoveDown(); square5.MoveDown(); square6.MoveDown(); }); bottomStack.Add(square1); bottomStack.Add(square2); bottomStack.Add(square3); bottomStack.Add(square4); bottomStack.Add(square5); bottomStack.CompletedLineCount.Should().Be(0); bottomStack.Add(square6); bottomStack.CompletedLineCount.Should().Be(2); bottomStack.CompletedLineBlocks.Should().HaveCount(24); }
public void SignalCollisionIfTouchingOtherBlock(int padding, bool expected) { var bottomStack = new BottomStack(); var shape1 = new TetriminoJ(); var shape2 = new TetriminoL(); shape1.Turn(); Call.Action(Game.Height, shape1.MoveDown); bottomStack.Add(shape1); Call.Action(Game.Height - padding, shape2.MoveDown); bottomStack.WillCollideBottom(shape2).Should().Be(expected); }
public static void PushBottom(this BottomStack stack, Tetrimino shape) { Call.ActionUntil(() => !stack.WillCollideBottom(shape), shape.MoveDown); stack.Add(shape); }