// Use this for initialization void Start() { this.bottle = this.transform.root.gameObject.GetComponent <BottleTest>(); // this.contr = this.transform.root.gameObject.GetComponent<NewControllertest>(); this.Player = this.transform.root.gameObject; this.manager = GameManager.GetInstance(); }
void Awake() { CanSpawnHurdle = false; PrefsManager.ResetCurrentStats(); this.Tutorial.SetActive(false); this.Player = GameObject.FindGameObjectWithTag("Player"); this.PlayerController = this.Player.GetComponent <BottleTest>(); this.DumpScenePosition = this.Player.transform.position; this.controller = this.Player.GetComponent <BottleTest>(); this.targetIndicator = this.Player.GetComponentInChildren <TargetTest>(); instance = this; this.uiHandler = GameObject.FindObjectOfType(typeof(GameplayUIHandler)) as GameplayUIHandler; this.uiHandler.GameOverPanel.SetActive(false); if (PrefsManager.TimesPlayed() < 1) { this.Tutorial.SetActive(true); PrefsManager.IncreaseTimesPlayed(); } }