public void TestEmpty() { var bottle = new Bottle(12); bottle.Fill(7); bottle.Empty(); Assert.AreEqual(0, bottle.Content); }
private static void DoOperations(int[] operations, Bottle bottle1, Bottle bottle2, List <int> storage) { bottle1.Empty(); bottle2.Empty(); foreach (var operation in operations) { if (operation == 0) { bottle1.FillToTopFromTap(); } else if (operation == 1) { bottle2.FillToTopFromTap(); } else if (operation == 2) { bottle2.Fill(bottle1.Empty()); } else if (operation == 3) { bottle1.Fill(bottle2.Empty()); } else if (operation == 4) { bottle2.FillToTop(bottle1); } else if (operation == 5) { bottle1.FillToTop(bottle2); } else if (operation == 6) { bottle1.Empty(); } else if (operation == 7) { bottle2.Empty(); } //if (storage.Count > 300) storage = new List<int>(); storage.Add(bottle1.Content); storage.Add(bottle2.Content); } }
public void TestBottleFillOther() { var bottle = new Bottle(10); var bottle2 = new Bottle(5); bottle2.FillFromTap(); bottle.Fill(bottle2.Empty()); Assert.AreEqual(5, bottle.Content); Assert.AreEqual(0, bottle2.Content); }
public void TestBottleEmpty() { var bottle = new Bottle(10); bottle.FillFromTap(); Assert.AreEqual(10, bottle.Content); var oldContent = bottle.Empty(); Assert.AreEqual(10, oldContent); Assert.AreEqual(0, bottle.Content); }
public void AddToVolumeFromThisBottle(Bottle targetBottle) { int amountToAdd = targetBottle.CurrentVolume; //If the bottle we're pouring from contains more than we can hold, only take what we can handle. if (this.RemainingVolume() < amountToAdd) { amountToAdd = this.RemainingVolume(); targetBottle.RemoveVolume(amountToAdd); } else { targetBottle.Empty(); } this.CurrentVolume += amountToAdd; }