Esempio n. 1
0
        private void CheckIfDead()
        {
            if (_user.Valid == false)
            {
                return;
            }

            if (_user.Health_Current == 0 && chk_Assist.IsChecked == false)
            {
                _botstage = BotStage.Navigating;

                while (_user.Health_Current == 0)
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.NumPad0);
                    _user.Refresh();
                    Thread.Sleep(250);
                }

                if (_returntocamp.Waypoints.Count > 0)
                {
                    _returntocamp.Start();
                }
                else
                {
                    _botstage = BotStage.Nothing;
                }
            }
        }
Esempio n. 2
0
 private void btn_Stop_Click(object sender, RoutedEventArgs e)
 {
     _botstage = BotStage.Nothing;
     _monsterdetection.Stop();
     _navigation.Stop();
     _returntocamp.Stop();
 }
Esempio n. 3
0
 private void MetroWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     _botstage = BotStage.Nothing;
     _monsterdetection.Stop();
     _navigation.Stop();
     _returntocamp.Stop();
     Global.DisableBuffs = false;
 }
Esempio n. 4
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        private void FightMonster()
        {
            _currentmonster.Refresh();
            _user.Refresh();

            if (_user.Health_Current == 0 || _user.TargetID != _currentmonster.ID)
            {
                _botstage = BotStage.Detection;
                _monsterdetection.Stop();
                _navigation.Stop();
                _returntocamp.Stop();
                return;
            }

            _user.Heading = _user.Coordinate.AngleTo(_currentmonster.Coordinate);


            if (_aiFighter.IsRanged == false)
            {
                if (_user.Coordinate.Distance(_currentmonster.Coordinate) > 3)
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.W);
                }
                else
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W);
                }
            }
            else
            {
                Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W);
            }



            if (_currentmonster.Health_Current > 0)
            {
                _aiFighter.Fight(_user, _currentmonster, _recast);
            }
            else
            {
                _ignorelist.Clear();
                _navigation.Resume();
                _botstage = BotStage.Detection;
            }

            // Check if we should ignore the monster because it has not been claimed for a while..
            // This typically happens if monster is out of line of sight.
            //if(_claimwatch.Elapsed.Seconds > 7 && _currentmonster.IsClaimed == false)
            //{
            //    _claimwatch.Stop();
            //    _ignorelist.Add(_currentmonster.ID);

            //    _navigation.Resume();
            //    _botstage = BotStage.Detection;
            //}
        }
Esempio n. 5
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        private void DetectMonster()
        {
            Character  closestMonster = null;
            List <int> aggroList      = _aggrohelper.GetAggroList();

            // Check if we have aggro
            if (aggroList.Count > 0)
            {
                foreach (int aggroID in aggroList)
                {
                    Character aggroMob = GetMonsterFromID(aggroID);
                    if (aggroMob == null)
                    {
                        Debug.Print("Null monster in aggro detection\n");
                        continue;
                    }
                    if (aggroMob.Health_Percent > 0)
                    {
                        closestMonster = aggroMob;
                    }
                }
            }

            // Make sure we do not have any aggro...
            if (closestMonster == null)
            {
                // Check if our Hp/Tp is OK
                if (CheckHealth())
                {
                    return;
                }

                // If our health is fine, check for the next closest montser.
                closestMonster = GetClosestMonster();

                // If there is no monster nearby, exit out and try again.
                if (closestMonster == null)
                {
                    return;
                }
            }

            //Debug.Print("Found Monster");
            // We have a valid monster, so stop navigating and enable Fight mode!
            _navigation.Stop();

            _currentmonster = closestMonster;

            _aiFighter.Reset();
            _botstage = BotStage.Fighting;

            // Start timer to see if we have run into a problem claiming the monster.
            _claimwatch = new Stopwatch();
            _claimwatch.Start();
        }
Esempio n. 6
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        private void DetectAssistMonsters()
        {
            Character        closestMonster = null;
            List <Character> fate           = new List <Character>();
            List <Character> players        = new List <Character>();
            List <Character> monsters       = new List <Character>();

            MemoryFunctions.GetCharacters(monsters, fate, players, ref _user);
            monsters.AddRange(fate);

            if (chk_PVPMode.IsChecked == true)
            {
                monsters.AddRange(players);
            }


            //Garuda Helper
            foreach (Character monster in monsters)
            {
                if (monster.Health_Percent > 0 && monster.Health_Percent <= 100 && monster.Name.ToLower() == "satin plume")
                {
                    monster.Target();
                    break;
                }
            }


            foreach (Character monster in monsters)
            {
                if (monster.Health_Percent > 0 && monster.Health_Percent <= 100 && monster.Name.ToLower() != "spiny plume" && _user.TargetID == monster.ID)
                {
                    closestMonster = monster;
                    break;
                }
            }


            // Make sure we do not have any aggro...
            if (closestMonster == null)
            {
                return;
            }

            _currentmonster = closestMonster;

            _aiFighter.Reset();
            _botstage = BotStage.Fighting;

            // Start timer to see if we have run into a problem claiming the monster.
            _claimwatch = new Stopwatch();
            _claimwatch.Start();
        }
Esempio n. 7
0
            private void GatherSpot(Character user, Gathering currentSpot)
            {
                currentSpot.Refresh();
                user.Refresh();

                if (user.Health_Current == 0)
                {
                    _botstage = BotStage.Nothing;
                    _navigation.Stop();
                    return;
                }

                if (user.Coordinate.Distance(currentSpot.Coordinate) < 0.5)
                {
                    user.Heading = user.Coordinate.AngleTo(currentSpot.Coordinate);

                    Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.S);
                    Thread.Sleep(150);
                    Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.S);
                }

                // We are close enough.. stop running
                //Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W);


                if (currentSpot.IsHidden == false)
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad0);
                    Thread.Sleep(350);
                }
                else
                {
                    //_ignorelist.Clear();
                    _navigation.Resume();
                    _botstage = BotStage.Detection;
                }

                //// Check if we should ignore the monster because it has not been claimed for a while..
                //// This typically happens if monster is out of line of sight.
                //if (_claimwatch.Elapsed.Seconds > 7 && currentSpot.IsClaimed == false)
                //{
                //    _claimwatch.Stop();
                //    _ignorelist.Add(currentSpot.ID);

                //    _navigation.Resume();
                //    _botstage = BotStage.Detection;
                //}
            }
Esempio n. 8
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        private bool CheckHealth()
        {
            if (_user == null)
            {
                return(false);
            }

            _user.Refresh();

            if (_user.Health_Percent < 45 || _user.TP_Current < 250 || _user.Mana_Percent < 30)
            {
                _navigation.Stop();
                _botstage = BotStage.Healing;
                return(true);
            }

            return(false);
        }
Esempio n. 9
0
        private void AssistMonster()
        {
            _currentmonster.Refresh();
            _user.Refresh();
            _user.Heading = _user.Coordinate.AngleTo(_currentmonster.Coordinate);

            if (_user.Health_Current == 0)
            {
                _botstage = BotStage.Detection;
                return;
            }

            if (Global.PauseInput)
            {
                _botstage = BotStage.Detection;

                return;
            }

            if (_currentmonster.Distance >= 30)
            {
                _botstage = BotStage.Detection;

                return;
            }

            if (_user.TargetID != _currentmonster.ID)
            {
                _botstage = BotStage.Detection;

                return;
            }

            if (_currentmonster.Health_Current > 0)
            {
                _aiFighter.Fight(_user, _currentmonster, _recast);
            }
            else
            {
                _botstage = BotStage.Detection;
            }
        }
Esempio n. 10
0
        private void PlayerRest()
        {
            if (_user == null)
            {
                return;
            }

            _user.Refresh();
            List <int> aggroList  = _aggrohelper.GetAggroList();
            Boolean    aggroFound = false;

            // Check if we have aggro
            if (aggroList.Count > 0)
            {
                foreach (int aggroID in aggroList)
                {
                    Character aggroMob = GetMonsterFromID(aggroID);

                    if (aggroMob == null)
                    {
                        continue;
                    }

                    if (aggroMob.Valid)
                    {
                        if (aggroMob.Health_Percent > 0)
                        {
                            aggroFound = true;
                            break;
                        }
                    }
                }
            }


            if ((_user.Health_Percent > 95 && _user.TP_Current > 700 && _user.Mana_Percent > 95) || aggroFound)
            {
                _navigation.Resume();
                _botstage = BotStage.Detection;
            }
        }
Esempio n. 11
0
        private void btn_Start_Click(object sender, RoutedEventArgs e)
        {
            if (_navigation.Waypoints.Count == 0 && chk_Assist.IsChecked == false)
            {
                MessageBox.Show("You do not have any waypoints loaded.", "Chocobot", MessageBoxButton.OK,
                                MessageBoxImage.Warning);
                return;
            }

            _botstage = BotStage.Detection;

            if (chk_HasCure.IsChecked == true)
            {
                _aiFighter.HasCure = true;
            }

            if (chk_Assist.IsChecked == false)
            {
                _navigation.Start();
            }

            _monsterdetection.Start();
        }
Esempio n. 12
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            public void DoWork()
            {
                try
                {
                    List <Character> monsters    = new List <Character>();
                    List <Character> fate        = new List <Character>();
                    List <Character> players     = new List <Character>();
                    List <Gathering> gathering   = new List <Gathering>();
                    GatheringWindow  uiWindow    = new GatheringWindow();
                    long             gathercount = 0;

                    Character user          = null;
                    Gathering currentTarget = null;

                    Stopwatch _claimwatch;
                    byte      lastPosition = 1;

                    MemoryFunctions.GetCharacters(monsters, fate, players, ref user);
                    MemoryFunctions.GetGathering(gathering);
                    _botstage = BotStage.Detection;
                    _navigation.Start();

                    _initial = true;
                    while (true)
                    {
                        //Debug.Print(_botstage.ToString());
                        switch (_botstage)
                        {
                        case BotStage.Detection:

                            currentTarget = FindClosestGatheringSpot();
                            if (currentTarget != null)
                            {
                                _navigation.Stop();
                                _botstage = BotStage.Initialize;
                                // Start timer to see if we have run into a problem claiming the monster.
                                _claimwatch = new Stopwatch();
                                _claimwatch.Start();
                            }

                            break;

                        case BotStage.Initialize:

                            InitializeGatheringSpot(user, uiWindow, currentTarget);

                            Debug.Print("Window open...");
                            uiWindow.Refresh();

                            Debug.Print("Items Found: " + uiWindow.Items.Count.ToString());
                            GatheringWindow.GatheringItems idealItem = null;

                            bool found = false;
                            foreach (string lstitem in SearchItems)
                            {
                                foreach (GatheringWindow.GatheringItems item in uiWindow.Items)
                                {
                                    if (item.Name.ToLower().Contains(lstitem.ToLower()))
                                    {
                                        idealItem = item;
                                        found     = true;
                                        break;
                                    }
                                }


                                if (found)
                                {
                                    break;
                                }
                            }


                            //foreach (GatheringWindow.GatheringItems item in uiWindow.Items)
                            //{
                            //    foreach (string lstitem in SearchItems)
                            //    {
                            //        if (item.Name.ToLower().Contains(lstitem.ToLower()))
                            //        {
                            //            idealItem = item;
                            //            found = true;
                            //            break;
                            //        }
                            //    }

                            //    if (found)
                            //        break;
                            //}


                            if (idealItem == null)
                            {
                                idealItem = uiWindow.Items.First();
                            }

                            Thread.Sleep(1000);
                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad6);
                            Thread.Sleep(150);
                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad6);
                            Thread.Sleep(150);
                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad6);
                            Thread.Sleep(200);

                            Debug.Print("Found Item: " + idealItem.Name + " Pos: " + idealItem.Position.ToString() + " " + found);
                            int positionShift = idealItem.Position - lastPosition;
                            Debug.Print("Shift: " + positionShift);
                            for (int i = 1; i <= Math.Abs(positionShift); i++)
                            {
                                if (positionShift > 0)
                                {
                                    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad2);
                                }
                                else
                                {
                                    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad8);
                                }


                                Thread.Sleep(350);
                            }

                            lastPosition = idealItem.Position;


                            if (_initial)
                            {
                                MessageBox.Show("Make sure your current selection is: " + idealItem.Name +
                                                "... Click OK to continue.", "Chocobot", MessageBoxButton.OK, MessageBoxImage.Information);
                                _initial = false;
                            }

                            user.Refresh();

                            if (idealItem.Name.ToLower().Contains("shard") || idealItem.Name.ToLower().Contains("crystal") || idealItem.Name.ToLower().Contains("cluster"))
                            {
                                if (user.CurrentGP >= 400 && user.Level >= 20)
                                {
                                    if (idealItem.Name.ToLower().Contains("fire"))
                                    {
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.Dash);
                                    }
                                    else if (idealItem.Name.ToLower().Contains("lightning"))
                                    {
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D0);
                                    }
                                    else if (idealItem.Name.ToLower().Contains("water"))
                                    {
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.VK_OEM_PLUS);
                                    }
                                    else if (user.Level >= 30)
                                    {
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D1);
                                    }

                                    Thread.Sleep(500);
                                }
                            }
                            else
                            {
                                if (user.CurrentGP >= 100 && user.Level >= 15)
                                {
                                    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D4);
                                    Thread.Sleep(500);
                                }

                                //if (user.CurrentGP >= 400 && user.Level >= 30)
                                //{

                                //    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D1);
                                //    Thread.Sleep(500);
                                //}

                                //if (user.CurrentGP >= 100 && user.Level >= 15)
                                //{
                                //    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D9);
                                //    Thread.Sleep(500);
                                //}

                                //user.Refresh();
                                //if (user.CurrentGP >= 250 && user.Level >= 10)
                                //{


                                //    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D7);
                                //    Thread.Sleep(500);
                                //}
                            }
                            gathercount += 1;
                            _botstage    = BotStage.Gather;

                            break;

                        case BotStage.Gather:
                            GatherSpot(user, currentTarget);

                            break;
                        }



                        Thread.Sleep(250);
                    }
                }
                catch (Exception)
                {
                    _navigation.Stop();
                    throw;
                }
            }
Esempio n. 13
0
 private void MetroWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     _botstage = BotStage.Nothing;
     _monsterdetection.Stop();
     _navigation.Stop();
     _returntocamp.Stop();
     Global.DisableBuffs = false;
 }
Esempio n. 14
0
        private void btn_Start_Click(object sender, RoutedEventArgs e)
        {
            if(_navigation.Waypoints.Count == 0 && chk_Assist.IsChecked == false)
            {
                MessageBox.Show("You do not have any waypoints loaded.", "Chocobot", MessageBoxButton.OK,
                                MessageBoxImage.Warning);
                return;
            }

            _botstage = BotStage.Detection;

            if (chk_HasCure.IsChecked == true)
                _aiFighter.HasCure = true;

            if(chk_Assist.IsChecked == false)
                _navigation.Start();

            _monsterdetection.Start();
        }
Esempio n. 15
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        private void AssistMonster()
        {
            _currentmonster.Refresh();
            _user.Refresh();
            _user.Heading = _user.Coordinate.AngleTo(_currentmonster.Coordinate);

            if (_user.Health_Current == 0)
            {
                _botstage = BotStage.Detection;
                return;
            }

            if (Global.PauseInput)
            {
                _botstage = BotStage.Detection;

                return;
            }

            if (_currentmonster.Distance >= 30)
            {
                _botstage = BotStage.Detection;

                return;
            }

            if (_user.TargetID != _currentmonster.ID)
            {
                _botstage = BotStage.Detection;

                return;
            }

            if (_currentmonster.Health_Current > 0)
            {

                _aiFighter.Fight(_user, _currentmonster, _recast);
            }
            else
            {

                _botstage = BotStage.Detection;
            }
        }
Esempio n. 16
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        private bool CheckHealth()
        {
            if (_user == null)
                return false;

            _user.Refresh();

            if (_user.Health_Percent < 45 || _user.TP_Current < 250 || _user.Mana_Percent < 30)
            {
                _navigation.Stop();
                _botstage = BotStage.Healing;
                return true;
            }

            return false;
        }
Esempio n. 17
0
 private void btn_Stop_Click(object sender, RoutedEventArgs e)
 {
     _botstage = BotStage.Nothing;
     _monsterdetection.Stop();
     _navigation.Stop();
     _returntocamp.Stop();
 }
Esempio n. 18
0
        private void DetectAssistMonsters()
        {
            Character closestMonster = null;
            List<Character> fate = new List<Character>();
            List<Character> players = new List<Character>();
            List<Character> monsters = new List<Character>();

            MemoryFunctions.GetCharacters(monsters, fate, players, ref _user);
            monsters.AddRange(fate);

            if (chk_PVPMode.IsChecked == true)
            {
                monsters.AddRange(players);
            }

            //Garuda Helper
            foreach (Character monster in monsters)
            {
                if (monster.Health_Percent > 0 && monster.Health_Percent <= 100 && monster.Name.ToLower() == "satin plume")
                {
                    monster.Target();
                    break;
                }
            }

            foreach (Character monster in monsters)
            {
                if (monster.Health_Percent > 0 && monster.Health_Percent <= 100 && monster.Name.ToLower() != "spiny plume" &&  _user.TargetID == monster.ID)
                {
                    closestMonster = monster;
                    break;
                }
            }

            // Make sure we do not have any aggro...
            if (closestMonster == null)
            {
                return;
            }

            _currentmonster = closestMonster;

            _aiFighter.Reset();
            _botstage = BotStage.Fighting;

            // Start timer to see if we have run into a problem claiming the monster.
            _claimwatch = new Stopwatch();
            _claimwatch.Start();
        }
Esempio n. 19
0
        private void CheckIfDead()
        {
            if (_user.Valid == false)
                return;

            if (_user.Health_Current == 0 && chk_Assist.IsChecked == false)
            {

                _botstage = BotStage.Navigating;

                while (_user.Health_Current == 0)
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.NumPad0);
                    _user.Refresh();
                    Thread.Sleep(250);
                }

                if (_returntocamp.Waypoints.Count > 0)
                    _returntocamp.Start();
                else
                {
                    _botstage = BotStage.Nothing;
                }

            }
        }
Esempio n. 20
0
 private void ReturnToCamp_Finished(object sender)
 {
     _botstage = BotStage.Detection;
 }
Esempio n. 21
0
 private void ReturnToCamp_Finished(object sender)
 {
     _botstage = BotStage.Detection;
 }
Esempio n. 22
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            private void GatherSpot(Character user, Gathering currentSpot)
            {
                currentSpot.Refresh();
                user.Refresh();

                if (user.Health_Current == 0)
                {
                    _botstage = BotStage.Nothing;
                    _navigation.Stop();
                    return;
                }

                if (user.Coordinate.Distance(currentSpot.Coordinate) < 0.5)
                {
                    user.Heading = user.Coordinate.AngleTo(currentSpot.Coordinate);

                    Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.S);
                    Thread.Sleep(150);
                    Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.S);
                }

                // We are close enough.. stop running
                //Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W);

                if (currentSpot.IsHidden == false)
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad0);
                    Thread.Sleep(350);
                }
                else
                {
                    //_ignorelist.Clear();
                    _navigation.Resume();
                    _botstage = BotStage.Detection;
                }

                //// Check if we should ignore the monster because it has not been claimed for a while..
                //// This typically happens if monster is out of line of sight.
                //if (_claimwatch.Elapsed.Seconds > 7 && currentSpot.IsClaimed == false)
                //{
                //    _claimwatch.Stop();
                //    _ignorelist.Add(currentSpot.ID);

                //    _navigation.Resume();
                //    _botstage = BotStage.Detection;
                //}
            }
Esempio n. 23
0
        private void DetectMonster()
        {
            Character closestMonster = null;
            List<int> aggroList = _aggrohelper.GetAggroList();

            // Check if we have aggro
            if (aggroList.Count > 0)
            {
                foreach(int aggroID in aggroList){
                    Character aggroMob = GetMonsterFromID(aggroID);
                    if(aggroMob == null)
                    {
                        Debug.Print("Null monster in aggro detection\n");
                        continue;
                    }
                    if (aggroMob.Health_Percent > 0)
                        closestMonster = aggroMob;
                }

            }

            // Make sure we do not have any aggro...
            if (closestMonster == null)
            {
                // Check if our Hp/Tp is OK
                if(CheckHealth())
                    return;

                // If our health is fine, check for the next closest montser.
                closestMonster = GetClosestMonster();

                // If there is no monster nearby, exit out and try again.
                if (closestMonster == null)
                    return;
            }

            //Debug.Print("Found Monster");
            // We have a valid monster, so stop navigating and enable Fight mode!
            _navigation.Stop();

            _currentmonster = closestMonster;

            _aiFighter.Reset();
            _botstage = BotStage.Fighting;

            // Start timer to see if we have run into a problem claiming the monster.
            _claimwatch = new Stopwatch();
            _claimwatch.Start();
        }
Esempio n. 24
0
        private void FightMonster()
        {
            _currentmonster.Refresh();
            _user.Refresh();

            if (_user.Health_Current == 0 || _user.TargetID != _currentmonster.ID)
            {
                _botstage = BotStage.Detection;
                _monsterdetection.Stop();
                _navigation.Stop();
                _returntocamp.Stop();
                return;
            }

            _user.Heading = _user.Coordinate.AngleTo(_currentmonster.Coordinate);

            if (_aiFighter.IsRanged == false)
            {
                if (_user.Coordinate.Distance(_currentmonster.Coordinate) > 3)
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.W);
                }
                else
                {
                    Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W);
                }
            } else
            {
                Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W);
            }

            if (_currentmonster.Health_Current > 0)
            {
                _aiFighter.Fight(_user, _currentmonster, _recast);
            }
            else
            {
                _ignorelist.Clear();
                _navigation.Resume();
                _botstage = BotStage.Detection;
            }

            // Check if we should ignore the monster because it has not been claimed for a while..
            // This typically happens if monster is out of line of sight.
            //if(_claimwatch.Elapsed.Seconds > 7 && _currentmonster.IsClaimed == false)
            //{
            //    _claimwatch.Stop();
            //    _ignorelist.Add(_currentmonster.ID);

            //    _navigation.Resume();
            //    _botstage = BotStage.Detection;
            //}
        }
Esempio n. 25
0
        private void PlayerRest()
        {
            if (_user == null)
                return;

            _user.Refresh();
            List<int> aggroList = _aggrohelper.GetAggroList();
            Boolean aggroFound = false;

            // Check if we have aggro
            if (aggroList.Count > 0)
            {
                foreach (int aggroID in aggroList)
                {
                    Character aggroMob = GetMonsterFromID(aggroID);

                    if (aggroMob == null)
                        continue;

                    if (aggroMob.Valid)
                        if (aggroMob.Health_Percent > 0)
                        {
                            aggroFound = true;
                            break;
                        }
                }

            }

            if ((_user.Health_Percent > 95 && _user.TP_Current > 700 && _user.Mana_Percent > 95) || aggroFound)
            {
                _navigation.Resume();
                _botstage = BotStage.Detection;
            }
        }
Esempio n. 26
0
            public void DoWork()
            {
                try
                {

                    List<Character> monsters = new List<Character>();
                    List<Character> fate = new List<Character>();
                    List<Character> players = new List<Character>();
                    List<Gathering> gathering = new List<Gathering>();
                    GatheringWindow uiWindow = new GatheringWindow();
                    long gathercount = 0;

                    Character user = null;
                    Gathering currentTarget = null;

                    Stopwatch _claimwatch;
                    byte lastPosition = 1;

                    MemoryFunctions.GetCharacters(monsters, fate, players, ref user);
                    MemoryFunctions.GetGathering(gathering);
                    _botstage = BotStage.Detection;
                    _navigation.Start();

                    _initial = true;
                    while (true)
                    {
                        //Debug.Print(_botstage.ToString());
                        switch (_botstage)
                        {
                            case BotStage.Detection:

                                currentTarget = FindClosestGatheringSpot();
                                if (currentTarget != null)
                                {
                                    _navigation.Stop();
                                    _botstage = BotStage.Initialize;
                                    // Start timer to see if we have run into a problem claiming the monster.
                                    _claimwatch = new Stopwatch();
                                    _claimwatch.Start();
                                }

                                break;

                            case BotStage.Initialize:

                                InitializeGatheringSpot(user, uiWindow, currentTarget);

                                Debug.Print("Window open...");
                                uiWindow.Refresh();

                                Debug.Print("Items Found: " + uiWindow.Items.Count.ToString());
                                GatheringWindow.GatheringItems idealItem = null;

                                bool found = false;
                                foreach (string lstitem in SearchItems)
                                {
                                    foreach (GatheringWindow.GatheringItems item in uiWindow.Items)
                                    {
                                        if (item.Name.ToLower().Contains(lstitem.ToLower()))
                                        {
                                            idealItem = item;
                                            found = true;
                                            break;
                                        }
                                    }

                                    if (found)
                                        break;

                                }

                                //foreach (GatheringWindow.GatheringItems item in uiWindow.Items)
                                //{
                                //    foreach (string lstitem in SearchItems)
                                //    {
                                //        if (item.Name.ToLower().Contains(lstitem.ToLower()))
                                //        {
                                //            idealItem = item;
                                //            found = true;
                                //            break;
                                //        }
                                //    }

                                //    if (found)
                                //        break;
                                //}

                                if (idealItem == null)
                                    idealItem = uiWindow.Items.First();

                                Thread.Sleep(1000);
                                Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad6);
                                Thread.Sleep(150);
                                Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad6);
                                Thread.Sleep(150);
                                Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad6);
                                Thread.Sleep(200);

                                Debug.Print("Found Item: " + idealItem.Name + " Pos: " + idealItem.Position.ToString() + " " + found);
                                int positionShift = idealItem.Position - lastPosition;
                                Debug.Print("Shift: " + positionShift);
                                for (int i = 1; i <= Math.Abs(positionShift); i++)
                                {
                                    if (positionShift > 0)
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad2);
                                    else
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad8);

                                    Thread.Sleep(350);
                                }

                                lastPosition = idealItem.Position;

                                if (_initial)
                                {
                                    MessageBox.Show("Make sure your current selection is: " + idealItem.Name +
                                                    "... Click OK to continue.", "Chocobot", MessageBoxButton.OK, MessageBoxImage.Information);
                                    _initial = false;
                                }

                                user.Refresh();

                                if (idealItem.Name.ToLower().Contains("shard") || idealItem.Name.ToLower().Contains("crystal") || idealItem.Name.ToLower().Contains("cluster"))
                                {
                                    if (user.CurrentGP >= 400 && user.Level >= 20)
                                    {

                                        if (idealItem.Name.ToLower().Contains("fire"))
                                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.Dash);
                                        else if (idealItem.Name.ToLower().Contains("lightning"))
                                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D0);
                                        else if (idealItem.Name.ToLower().Contains("water"))
                                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.VK_OEM_PLUS);
                                        else if (user.Level >= 30)
                                            Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D1);

                                        Thread.Sleep(500);
                                    }
                                } else {

                                    if (user.CurrentGP >= 100 && user.Level >= 15)
                                    {
                                        Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D4);
                                        Thread.Sleep(500);
                                    }

                                    //if (user.CurrentGP >= 400 && user.Level >= 30)
                                    //{

                                    //    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D1);
                                    //    Thread.Sleep(500);
                                    //}

                                    //if (user.CurrentGP >= 100 && user.Level >= 15)
                                    //{
                                    //    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D9);
                                    //    Thread.Sleep(500);
                                    //}

                                    //user.Refresh();
                                    //if (user.CurrentGP >= 250 && user.Level >= 10)
                                    //{

                                    //    Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.D7);
                                    //    Thread.Sleep(500);
                                    //}
                                }
                                gathercount += 1;
                                _botstage = BotStage.Gather;

                                break;

                            case BotStage.Gather:
                                GatherSpot(user, currentTarget);

                                break;

                        }

                        Thread.Sleep(250);
                    }
                }
                catch (Exception)
                {
                    _navigation.Stop();
                    throw;
                }
            }