Esempio n. 1
0
 void OnTriggerStay(Collider c)
 {
     if (c.gameObject.CompareTag("Bot") && botMode == BotMode.Follow)
     {
         BotPart botPart = c.GetComponent <BotPart>();
         if (botPart != null)
         {
             GameObject bot = botPart.GetParentBot();
             if (bot != null)
             {
                 BotMovement botScript = bot.GetComponent <BotMovement>();
                 if (botScript != null)
                 {
                     BumpBot(botScript);
                 }
             }
         }
     }
 }
Esempio n. 2
0
 void OnTriggerEnter(Collider c)
 {
     if (c.gameObject.CompareTag("Player") && c.attachedRigidbody != null)
     {
         //NOTE: inventory script was deleted if more problems arise. This is what we changed
         //InventoryScript invent = c.attachedRigidbody.gameObject.GetComponent<InventoryScript>();
         if (/*invent != null &&*/ botMode == BotMode.Idle)
         {
             botMode = BotMode.Follow;
             anim.SetBool("BootUp", true);
             BotCollector bc = c.attachedRigidbody.gameObject.GetComponent <BotCollector>();
             if (bc != null)
             {
                 bc.ReceiveBots(1, transform.gameObject);
             }
             followTarget = c.attachedRigidbody.transform;
             //invent.AddBot();
         }
     }
     else if (c.gameObject.CompareTag("BotPart") && botMode == BotMode.Follow)
     {
         BotPart botPart = c.GetComponent <BotPart>();
         if (botPart != null)
         {
             GameObject bot = botPart.GetParentBot();
             if (bot != null)
             {
                 BotMovement botScript = bot.GetComponent <BotMovement>();
                 if (botScript != null)
                 {
                     BumpBot(botScript);
                 }
             }
         }
     }
 }