// Update is called once per frame void Update() { if (wheelsLeft == 0) { if (!allFinished) { Debug.Log("All wheels Gone"); Destroy(GameObject.FindGameObjectWithTag("BossWheels").gameObject, 1f); BossTowerAI.wheelsDestroyed = true; BossTowerAI.BossStage = 3; foreach (Collider c in wheelColls1) { c.enabled = false; } foreach (Collider c in wheelColls2) { c.enabled = false; } foreach (Collider c in wheelColls3) { c.enabled = false; } foreach (Collider c in wheelColls4) { c.enabled = false; } allFinished = true; Boss.BossIsDead(); } } }
public void Death() { if (!GameObject.Find("TempAudio")) { music.enabled = true; //music.Play(); } if (!isclipPlaying) { music.enabled = true; } GiveXP(); StartCoroutine(Explode()); bossBrain.BossIsDead(); }