void Awake()
 {
     playerTarget     = GameObject.FindGameObjectWithTag("Player").transform;
     bossStateChecker = GetComponent <BossStateChecker>();
     navAgent         = GetComponent <NavMeshAgent>();
     anim             = GetComponent <Animator>();
 }
Esempio n. 2
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 void Awake()
 {
     playerTarget     = null;
     bossStateChecker = GetComponent <BossStateChecker> ();
     navAgent         = GetComponent <NavMeshAgent> ();
     anim             = GetComponent <Animator> ();
 }
Esempio n. 3
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 void Awake()
 {
     playerTarget        = GameObject.FindGameObjectWithTag("Player").transform;
     stateChecker        = GetComponent <BossStateChecker>();
     navMeshAgent        = GetComponent <NavMeshAgent>();
     characterController = GetComponent <CharacterController>();
     animator            = GetComponent <Animator>();
     audioSource         = GetComponent <AudioSource>();
 }
Esempio n. 4
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 // Use this for initialization
 void Awake()
 {
     m_bossStateChecker = this.GetComponent <BossStateChecker>();
     m_navAgent         = this.GetComponent <NavMeshAgent>();
     m_anim             = GetComponent <Animator>();
 }