void Awake() { playerTarget = GameObject.FindGameObjectWithTag("Player").transform; bossStateChecker = GetComponent <BossStateChecker>(); navAgent = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); }
void Awake() { playerTarget = null; bossStateChecker = GetComponent <BossStateChecker> (); navAgent = GetComponent <NavMeshAgent> (); anim = GetComponent <Animator> (); }
void Awake() { playerTarget = GameObject.FindGameObjectWithTag("Player").transform; stateChecker = GetComponent <BossStateChecker>(); navMeshAgent = GetComponent <NavMeshAgent>(); characterController = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Awake() { m_bossStateChecker = this.GetComponent <BossStateChecker>(); m_navAgent = this.GetComponent <NavMeshAgent>(); m_anim = GetComponent <Animator>(); }