/// <summary> /// React to \ref RoundManager.Events.BossSpawnRequestEvent "BossSpawnRequestEvent". /// Place your logic to spawn a boss here. /// </summary> /// <param name="e">Event.</param> private void OnBossSpawnRequest(BossSpawnRequestEvent e) { }
private void OnSpawnBoss(BossSpawnRequestEvent e) { var boss = SpawnObject(e.ObjectPrefab, Level.EnemySpawnTiles); RoundEvents.Instance.Raise(new BossSpawnedEvent(RoundManager.Instance.CurrentRound, boss)); }