Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Jam") || collision.CompareTag("Dispensed"))
        {
            //Destroy(collision.gameObject);
            GameManager.instance.IncreaseJamWasted();

            collision.gameObject.transform.SetParent(transform);

            if (GameManager.instance.GetJamWasted() == 100)
            {
                lifeManager.LoseLife();
                animator.SetTrigger("Angry");
                boss.PlayAngrySounds();
                notificationManager.UpdateNotificationText("-1 Life! Stop wasting Jam!");

                foreach (Transform t in collision.transform.parent.transform)
                {
                    if (t.CompareTag("Jam") || t.CompareTag("Dispensed"))
                    {
                        Destroy(t.gameObject);
                    }
                }
                //prompt the user telling them what they did wrong
            }
        }
    }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Destroy(collision.gameObject);

        //if we are destroying a jar, check if we lose a life
        if (collision.GetComponent <Jar>())
        {
            //Debug.Log("Jar had " + collision.transform.childCount + " children");

            collision.GetComponent <Jar>().CalculateJamProportion();

            //check how full the jar is
            if (collision.transform.childCount < (jarFull * 0.75f))
            {
                lifeManager.LoseLife();
                animator.SetTrigger("Angry");
                notificationManager.UpdateNotificationText("-1 Life! We can't sell a jar with no jam in it!");
                boss.PlayAngrySounds();
            }
            //if most of the jam is the correct type
            else if (collision.gameObject.GetComponent <Jar>().CalculateJamProportion() < 0.75f)
            {
                lifeManager.LoseLife();
                animator.SetTrigger("Angry");
                notificationManager.UpdateNotificationText("-1 Life! It's not hard to fill a jar with the right kind of jam!");
                boss.PlayAngrySounds();
            }
            //if the jar doesn't have a lid
            else if (collision.gameObject.transform.GetChild(3).gameObject.activeSelf == false)
            {
                lifeManager.LoseLife();
                animator.SetTrigger("Angry");
                notificationManager.UpdateNotificationText("-1 Life! Jam is getting everywhere! Put a lid on it!");
                boss.PlayAngrySounds();
            }
            else
            {
                animator.SetTrigger("Happy");
                PointManager.instance.IncreasePoints();
                boss.PlayHappySounds();
            }
        }
    }