void Shield() { GameObject obj = GameManager.Inst().ObjManager.MakeObj("BossLaser"); obj.transform.position = BigBulletPos.transform.position; obj.transform.rotation = BigBulletPos.transform.rotation; BossShield bullet = obj.gameObject.GetComponent <BossShield>(); bullet.Fall(); GameManager.Inst().SodManager.PlayEffect("Bs_Normal"); }