private void OnTriggerEnter2D(Collider2D hitInfo) { if (hitInfo.CompareTag("Enemigo")) { Enemigo = hitInfo.GetComponent <AbstractEnemy>(); Enemigo.TakeDamage(damage); _audio.InpactoBellota(); Destroy(gameObject); } else if (hitInfo.CompareTag("Boss")) { Boss = hitInfo.GetComponent <BossFightController>(); Boss.TakeDmg(damage); Destroy(gameObject); } else { Destroy(gameObject); } }
internal void DoNotGoBack(BossFightController fightController) { bossFightController = fightController; cancelBackToDesk = true; }