Esempio n. 1
0
 protected override void OnUpdate(BossContext context)
 {
     foreach (var point in context.Boss.SlimeSpawnPoints)
     {
         var pointPos = point.transform.position.x;
         if ((_lastPosition < pointPos && context.Boss.transform.position.x > pointPos) ||
             (_lastPosition > pointPos && context.Boss.transform.position.x < pointPos))
         {
             context.Boss.SpawnSlimeAt(point);
         }
     }
     _lastPosition = context.Boss.transform.position.x;
 }
Esempio n. 2
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        protected override void OnEnter(BossContext context)
        {
            context.HorizontalSpeed = 0f;
            context.Direction       = (Direction)(-(int)context.Direction);
            int spawner;

            context.FlightCount++;
            if (context.FlightCount % 4 == 3)
            {
                spawner = 3;
            }
            else
            {
                spawner = 1;// UnityEngine.Random.Range(0, 3);
            }
            context.LowFlightReady  = context.Boss.TeleportToSpawner(spawner);
            context.HighFlightReady = !context.LowFlightReady;
        }
Esempio n. 3
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 public AccountsController(BossContext context)
 {
     _context = context;
 }
Esempio n. 4
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 protected override void OnEnter(BossContext context)
 {
     context.Lives--;
     context.Effects.Add <BlinkEffect>(_settings.BlinkTime);
 }
Esempio n. 5
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 protected override void OnEnter(BossContext context)
 {
     context.HorizontalSpeed = _settings.LowFlightSpeed;
 }
Esempio n. 6
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 protected override void OnEnter(BossContext context)
 {
     _lastPosition           = context.Boss.transform.position.x;
     context.HorizontalSpeed = _settings.HighFlightSpeed;
 }
Esempio n. 7
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 protected override void OnEnter(BossContext context)
 {
     context.Ready           = false;
     context.HorizontalSpeed = 0f;
     SetDelay(UnityEngine.Random.Range(_settings.MinPauseLength, _settings.MaxPauseLength), () => context.Ready = true);
 }