void Start() { bossCharacter = GetComponent <BossCharacter>(); if (!bossCharacter) { Debug.LogError(gameObject + ": No character"); } bossCharacter.autoMover.OnArrive = OnMoveEnd; randomGenerator = new RandomGenerator( new Vector2(-13, -13), new Vector2(13, 13), maxMove * 0.2f, maxMove); target = FindObjectOfType <HeroCharacter>().gameObject; if (!target) { Debug.LogError(gameObject + ": No target"); } Wait(); }
public void PlayerAttack() { if (Monster.getHealth() > 0 && showText) { if (PlayerCharacter.getAttack() > Monster.getDefense()) { damage = PlayerCharacter.getAttack() - Monster.getDefense(); newHealth = Monster.getHealth() - damage; Monster.setHealth(newHealth); monsterHealth = "Enemy Health: " + Monster.getHealth(); } } else if (SecurityCharacter.getHealth() > 0 && showMiniBossText) { if (PlayerCharacter.getAttack() > SecurityCharacter.getDefense()) { damage = PlayerCharacter.getAttack() - SecurityCharacter.getDefense(); newHealth = SecurityCharacter.getHealth() - damage; SecurityCharacter.setHealth(newHealth); miniBossHealth = "Enemy Health: " + SecurityCharacter.getHealth(); } } else if (BossCharacter.getHealth() > 0 && showBossText) { if (PlayerCharacter.getAttack() > BossCharacter.getDefense()) { damage = PlayerCharacter.getAttack() - BossCharacter.getDefense(); newHealth = BossCharacter.getHealth() - damage; BossCharacter.setHealth(newHealth); bossHealth = "Boss Health: " + BossCharacter.getHealth(); } } }
public void BossAttack() { if (PlayerCharacter.getHealth() > 0) { if (BossCharacter.getAttack() > PlayerCharacter.getDefense()) { damage = BossCharacter.getAttack() - PlayerCharacter.getDefense(); newHealth = PlayerCharacter.getHealth() - damage; PlayerCharacter.setHealth(newHealth); pcHealth = "Player Health: " + PlayerCharacter.getHealth(); } } else { PlayerCharacter.setHealth(0); } }
void Start() { monsterHealth = "Enemy Health: " + Monster.getHealth(); miniBossHealth = "Enemy Health: " + SecurityCharacter.getHealth(); bossHealth = "Boss Health: " + BossCharacter.getHealth(); pcHealth = "Player Health: " + PlayerCharacter.getHealth(); showText = false; showMiniBossText = false; showBossText = false; originalHealth = PlayerCharacter.getMaxHealth(); Camera.GetAllCameras(cams); miniBossCam = GameObject.Find("MiniBossCam"); bossCam = GameObject.Find("BossCam"); gunBossCam = GameObject.Find("GunBossCam"); mainMenu = GameObject.Find("TitleCam"); }
void OnGUI() { if (showText) { GUIStyle HUDStyle = new GUIStyle(GUI.skin.label); HUDStyle.normal.textColor = Color.red; HUDStyle.fontSize = 18; GUIStyle buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.fontSize = 18; GUI.Label(enemyRect, monsterHealth, HUDStyle); GUI.Label(pcRect, pcHealth, HUDStyle); if (PlayerCharacter.getItem()) { if (GUI.Button(itemRect, "Use Item", buttonStyle)) { UseItem(); } } if (GUI.Button(attackRect, "Attack", buttonStyle)) { PlayerAttack(); if (Monster.getHealth() > 0) { MonsterAttack(); } } if (GUI.Button(fleeRect, "Flee", buttonStyle)) { Flee(); } } else if (showMiniBossText) { GUIStyle HUDStyle = new GUIStyle(GUI.skin.label); HUDStyle.normal.textColor = Color.red; HUDStyle.fontSize = 18; GUIStyle buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.fontSize = 18; GUI.Label(enemyRect, miniBossHealth, HUDStyle); GUI.Label(pcRect, pcHealth, HUDStyle); if (GUI.Button(attackRect, "Attack", buttonStyle)) { PlayerAttack(); if (SecurityCharacter.getHealth() > 0) { MiniBossAttack(); } } if (GUI.Button(fleeRect, "Flee", buttonStyle)) { Flee(); } } else if (showBossText) { GUIStyle HUDStyle = new GUIStyle(GUI.skin.label); HUDStyle.normal.textColor = Color.red; HUDStyle.fontSize = 18; GUIStyle buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.fontSize = 18; GUI.Label(enemyRect, miniBossHealth, HUDStyle); GUI.Label(pcRect, pcHealth, HUDStyle); if (PlayerCharacter.getItem()) { if (GUI.Button(itemRect, "Use Item", buttonStyle)) { UseItem(); } } if (GUI.Button(attackRect, "Attack", buttonStyle)) { PlayerAttack(); if (BossCharacter.getHealth() > 0) { BossAttack(); } } } }
void Update() { originalHealth = PlayerCharacter.getMaxHealth(); if (cams[1].isActiveAndEnabled) { if (cams[1].transform.position == miniBossCam.transform.position) { showMiniBossText = true; } else if (cams[1].transform.position == gunBossCam.transform.position || cams[1].transform.position == bossCam.transform.position) { showBossText = true; } else { showText = true; } } if (PlayerCharacter.getHealth() <= 0) { MainScreen.onMenu = true; cams[1].enabled = false; cams[0].enabled = true; cams[0].depth = Camera.main.depth + 1; cams[0].transform.position = mainMenu.transform.position; showText = false; wonBattle = false; showMiniBossText = false; showBossText = false; Monster.setHealth(10); SecurityCharacter.setHealth(20); BossCharacter.setHealth(30); } if (Monster.getHealth() <= 0 && showText) { cams[1].enabled = false; cams[0].enabled = true; cams[0].depth = Camera.main.depth + 1; showText = false; wonBattle = true; Monster.setHealth(10); monsterHealth = "Enemy Health: " + Monster.getHealth(); PlayerCharacter.setHealth(PlayerCharacter.getMaxHealth()); pcHealth = "Player Health: " + PlayerCharacter.getHealth(); } else if (SecurityCharacter.getHealth() <= 0 && showMiniBossText) { cams[1].enabled = false; cams[0].enabled = true; cams[0].depth = Camera.main.depth + 1; showMiniBossText = false; wonBattle = true; PlayerCharacter.setHealth(PlayerCharacter.getMaxHealth()); PlayerCharacter.setItem(true); pcHealth = "Player Health: " + PlayerCharacter.getHealth(); } else if (BossCharacter.getHealth() <= 0 && showBossText) { cams[1].enabled = false; cams[0].enabled = true; cams[0].depth = Camera.main.depth + 1; cams[0].transform.position = mainMenu.transform.position; showBossText = false; wonBattle = false; MainScreen.onMenu = true; PlayerCharacter.setHealth(PlayerCharacter.getMaxHealth()); pcHealth = "Player Health: " + PlayerCharacter.getHealth(); } }
void Start() { _boss = GetComponent <BossCharacter>(); }
public void RewardShowAndAdd(int _bossWeaponIndex01, int _bossWeaponIndex02) { BossCharacter bossCharacter = null; if (_bossWeaponIndex01 == 0 && _bossWeaponIndex02 == 1) { bossCharacter = bossIce; } if (_bossWeaponIndex01 == 2 && _bossWeaponIndex02 == 3) { bossCharacter = bossSasin; } if (_bossWeaponIndex01 == 4 && _bossWeaponIndex02 == 5) { bossCharacter = bossFire; } if (_bossWeaponIndex01 == 6 && _bossWeaponIndex02 == 7) { bossCharacter = bossMusic; } float nRandom_Weapon01 = UnityEngine.Random.Range(0f, 1f); if (nRandom_Weapon01 <= bossCharacter.bossInfo.fDropPercent) { GameObject Reward = rewardObjPool.GetObject(); Reward.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Reward.transform.localScale = Vector3.one; Text RewardText = Reward.GetComponentInChildren <Text> (); RewardText.text = "장비"; Image RewardImage = Reward.transform.GetChild(1).GetComponent <Image> (); RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(GameManager.Instance.bossWeaponInfo [_bossWeaponIndex01].strResource); GameManager.Instance.player.inventory.GetEquimnet(GetEquiment(_bossWeaponIndex01)); } float nRandom_Weapon02 = UnityEngine.Random.Range(0f, 1f); if (nRandom_Weapon02 <= bossCharacter.bossInfo.fDropPercent) { GameObject Reward = rewardObjPool.GetObject(); Reward.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Reward.transform.localScale = Vector3.one; Text RewardText = Reward.GetComponentInChildren <Text> (); RewardText.text = "장비"; Image RewardImage = Reward.transform.GetChild(1).GetComponent <Image> (); RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(GameManager.Instance.bossWeaponInfo [_bossWeaponIndex02].strResource); GameManager.Instance.player.inventory.GetEquimnet(GetEquiment(_bossWeaponIndex02)); } //BossSoul float nRandom_Weapon03 = UnityEngine.Random.Range(0f, 1f); if (nRandom_Weapon02 <= 0.3f) { GameObject Reward = rewardObjPool.GetObject(); Reward.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Reward.transform.localScale = Vector3.one; Text RewardText = Reward.GetComponentInChildren <Text> (); RewardText.text = "소울"; Image RewardImage = Reward.transform.GetChild(1).GetComponent <Image> (); if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_ICE) { GameManager.Instance.GetPlayer().changeStats.nIceMaterial++; RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strBossIceMaterial); } else if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_SASIN) { GameManager.Instance.GetPlayer().changeStats.nSasinMaterial++; RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strBossSasinMaterial); } else if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_FIRE) { GameManager.Instance.GetPlayer().changeStats.nFireMaterial++; RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strBossFireMaterial); } else { GameManager.Instance.GetPlayer().changeStats.nRusiuMaterial++; RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strBossMusicMaterial); } } //Gold GameObject Gold = rewardObjPool.GetObject(); Gold.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Gold.transform.localScale = Vector3.one; Text GoldText = Gold.GetComponentInChildren <Text> (); Image GoldRewardImage = Gold.transform.GetChild(1).GetComponent <Image> (); GoldRewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strGoldImagePath); double goldValue = 0f; if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_ICE) { goldValue = 250 * Math.Pow(1.09f, 24 + nCurBossLevel * 5) * 8; } else if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_SASIN) { goldValue = 250 * Math.Pow(1.09f, 44 + nCurBossLevel * 5) * 8; } else if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_FIRE) { goldValue = 250 * Math.Pow(1.09f, 64 + nCurBossLevel * 5) * 8; } else if (nBossIndex == (int)E_BOSSNAME.E_BOSSNAME_MUSIC) { goldValue = 250 * Math.Pow(1.09f, 84 + nCurBossLevel * 5) * 8; } else { goldValue = 0; } string strGold = repairObj.ChangeValue(goldValue); GoldText.text = string.Format("{0}", strGold); ScoreManager.ScoreInstance.GoldPlus(goldValue); //{(기본값)+2.4*(현재일차-1)} //Honor GameObject Honor = rewardObjPool.GetObject(); Honor.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Honor.transform.localScale = Vector3.one; Text HonorText = Honor.GetComponentInChildren <Text> (); Image HonorRewardImage = Honor.transform.GetChild(1).GetComponent <Image> (); HonorRewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strHonorImagePath); double dHonor = 0; if (nCurBossLevel <= 1) { dHonor = (double)Mathf.RoundToInt(GameManager.Instance.bossInfo [nBossIndex].nHonor + (2.4f)); ScoreManager.ScoreInstance.HonorPlus(dHonor); HonorText.text = string.Format("{0}", dHonor); } else { dHonor = (double)Mathf.RoundToInt(GameManager.Instance.bossInfo [nBossIndex].nHonor + (2.4f * (nCurBossLevel - 1))); ScoreManager.ScoreInstance.HonorPlus(dHonor); HonorText.text = string.Format("{0}", dHonor); } //Dia /* * GameObject Dia = rewardObjPool.GetObject (); * Dia.transform.SetParent (PopUpWindow_RewardPanel.transform, false); * Dia.transform.localScale = Vector3.one; * Text DiaText = Dia.GetComponentInChildren<Text> (); * * Image DiaRewardImage = Dia.transform.GetChild(1).GetComponent<Image> (); * DiaRewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache (strRubyImagePath); * DiaText.text = string.Format("{0}", bossCharacter.bossInfo.nDia); */ }
public void GetBossInfo(BossCharacter _bossCharacter) { bossInfo = _bossCharacter; }
public void RewardShowAndAdd(int _bossWeaponIndex01, int _bossWeaponIndex02) { BossCharacter bossCharacter = null; if (_bossWeaponIndex01 == 0 && _bossWeaponIndex02 == 1) { bossCharacter = bossIce; } if (_bossWeaponIndex01 == 2 && _bossWeaponIndex02 == 3) { bossCharacter = bossSasin; } if (_bossWeaponIndex01 == 4 && _bossWeaponIndex02 == 1) { bossCharacter = bossFire; } if (_bossWeaponIndex01 == 6 && _bossWeaponIndex02 == 7) { bossCharacter = bossMusic; } float nRandom_Weapon01 = Random.Range(0f, 1f); if (nRandom_Weapon01 <= bossCharacter.bossInfo.fDropPercent) { GameObject Reward = rewardObjPool.GetObject(); Reward.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Reward.transform.localScale = Vector3.one; Text RewardText = Reward.GetComponentInChildren <Text> (); RewardText.text = "장비"; Image RewardImage = Reward.transform.GetChild(1).GetComponent <Image> (); RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(GameManager.Instance.bossWeaponInfo [_bossWeaponIndex01].strResource); GameManager.Instance.player.inventory.inventorySlots [GameManager.Instance.bossWeaponInfo [_bossWeaponIndex01].nSlotIndex].AddItem (GameManager.Instance.bossWeaponInfo [_bossWeaponIndex01]); } float nRandom_Weapon02 = Random.Range(0f, 1f); if (nRandom_Weapon02 <= bossCharacter.bossInfo.fDropPercent) { GameObject Reward = rewardObjPool.GetObject(); Reward.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Reward.transform.localScale = Vector3.one; Text RewardText = Reward.GetComponentInChildren <Text> (); RewardText.text = "장비"; Image RewardImage = Reward.transform.GetChild(1).GetComponent <Image> (); RewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(GameManager.Instance.bossWeaponInfo [_bossWeaponIndex02].strResource); GameManager.Instance.player.inventory.inventorySlots [GameManager.Instance.bossWeaponInfo [_bossWeaponIndex02].nSlotIndex].AddItem (GameManager.Instance.bossWeaponInfo [_bossWeaponIndex02]); } //Gold GameObject Gold = rewardObjPool.GetObject(); Gold.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Gold.transform.localScale = Vector3.one; Text GoldText = Gold.GetComponentInChildren <Text> (); GoldText.text = "골드"; Image GoldRewardImage = Gold.transform.GetChild(1).GetComponent <Image> (); GoldRewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strGoldImagePath); ScoreManager.ScoreInstance.GoldPlus(bossCharacter.bossInfo.nGold); //Honor GameObject Honor = rewardObjPool.GetObject(); Honor.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Honor.transform.localScale = Vector3.one; Text HonorText = Honor.GetComponentInChildren <Text> (); HonorText.text = "명예"; Image HonorRewardImage = Honor.transform.GetChild(1).GetComponent <Image> (); HonorRewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strHonorImagePath); ScoreManager.ScoreInstance.HonorPlus(bossCharacter.bossInfo.nHonor); //Dia GameObject Dia = rewardObjPool.GetObject(); Dia.transform.SetParent(PopUpWindow_RewardPanel.transform, false); Dia.transform.localScale = Vector3.one; Text DiaText = Dia.GetComponentInChildren <Text> (); DiaText.text = "보석"; Image DiaRewardImage = Dia.transform.GetChild(1).GetComponent <Image> (); DiaRewardImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(strRubyImagePath); //ScoreManager.ScoreInstance.HonorPlus (bossCharacter.bossInfo.nDia); }
void Awake() { healthSlider = gameObject.transform.Find("Sld_BossHealth").GetComponent <Slider>(); boss = GetComponentInParent <BossCharacter>(); healthSlider.gameObject.SetActive(false); }