/// <summary> /// Funzione di Setup /// </summary> /// <param name="_lvlMng"></param> public override void Setup(LevelManager _lvlMng) { base.Setup(_lvlMng); sm = GetComponent <Boss2SMController>(); tourretsCtrl = GetComponent <Boss2TourretsController>(); laserCtrl = GetComponent <Boss2LaserController>(); coverBlockCtrl = GetComponent <Boss2CoverBlocksController>(); phaseCtrl = GetComponent <Boss2PhaseController>(); }
public override void Enter() { groupCtrl = context.GetLevelManager().GetGroupController(); groupMovementCtrl = groupCtrl.GetGroupMovementController(); bossCtrl = context.GetBossController(); lifeCtrl = bossCtrl.GetBossLifeController(); collisionCtrl = bossCtrl.GetBossCollisionController(); phaseCtrl = bossCtrl.GetPhaseController(); lifeCtrl.OnBossDead += HandleOnBossDead; collisionCtrl.OnAgentHit += HandleOnAgentHit; phaseCtrl.OnThirdPhaseStart += HandleOnThirdPhaseStart; suckTimer = suckDuration; }
public override void Enter() { groupCtrl = context.GetLevelManager().GetGroupController(); bossCtrl = context.GetBossController(); lifeCtrl = bossCtrl.GetBossLifeController(); collisionCtrl = bossCtrl.GetBossCollisionController(); tourretsCtrl = bossCtrl.GetTourretsController(); phaseCtrl = bossCtrl.GetPhaseController(); timer = 0; waitTime = Random.Range(waitTimeRange.x, waitTimeRange.y); lifeCtrl.OnBossDead += HandleOnBossDead; collisionCtrl.OnAgentHit += HandleOnAgentHit; tourretsCtrl.OnTourretDead += HandleOnTourretDead; tourretsCtrl.OnAllTourretsDead += HandleOnAllTourretDead; phaseCtrl.OnThirdPhaseStart += HandleOnThirdPhaseStart; }