public void Init() { controller = GetComponent <Boss1_Controller>(); move = GetComponent <Boss1_Move>(); eyes = GetComponent <Boss1_Eyes>(); audioManager = controller.audioManager; player = controller.player; isActing = false; //Set actions actionList.Add("exposeEye"); actionList.Add("attackShort"); actionList.Add("attackLong"); actionList.Add("attackDesperation"); }
// Start is called before the first frame update protected override void Init() { action = GetComponent <Boss1_Actions>(); move = GetComponent <Boss1_Move>(); eyes = GetComponent <Boss1_Eyes>(); actionBase = action; moveBase = move; action.Init(); move.Init(); eyes.Init(); if (FlagManager.instance.easyMode) { EasyMode(); } }