public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent<Boss01FSM>(); } Execute(); Debug.Log("Started random"); }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent <Boss01FSM>(); } Execute(); Debug.Log("Started random"); }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent <Boss01FSM>(); } Debug.Log("executed changeattack"); Execute(); }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent<Boss01FSM>(); } Debug.Log("executed changeattack"); Execute(); }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent <Boss01FSM>(); transform = m_BossFSM.transform; muzzle = Boss.muzzle; hasEntered = true; } Execute(); }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent<Boss01FSM>(); Boss01 = Boss.Boss01; Execute(); hasEntered = true; } }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent <Boss01FSM>(); Boss01 = Boss.Boss01; Execute(); hasEntered = true; } }
public override void Enter() { if (hasEntered == false) { Boss = GameObject.Find("Boss01").GetComponent<Boss01FSM>(); transform = m_BossFSM.transform; muzzle = Boss.muzzle; hasEntered = true; } Execute(); }
public Boss01StateAttack(Boss01FSM _FSM) { m_BossFSM = _FSM; }
public Boss01StateRandomiseBehaviour(Boss01FSM _FSM) { m_BossFSM = _FSM; }
public Boss01StateSpawn(Boss01FSM _FSM) { m_BossFSM = _FSM; }
public Boss01StateMove(Boss01FSM _FSM) { m_BossFSM = _FSM; }