public int GetPercentage(BoostedAttributeType boostedAttributeType)
        {
            var percentage = 0;

            if (Boosters.ContainsKey((short)boostedAttributeType))
            {
                foreach (var booster in Boosters[(short)boostedAttributeType])
                {
                    percentage += GetBoosterPercentage(booster.Type);
                }
            }

            return(percentage);
        }
        public int GetPercentage(BoostedAttributeType boostedAttributeType)
        {
            switch (boostedAttributeType)
            {
            case BoostedAttributeType.DAMAGE:
                return((DamageTypes.Count - 1) * 10);

            case BoostedAttributeType.SHIELD:
                return((ShieldTypes.Count - 1) * 10);

            case BoostedAttributeType.MAXHP:
                return((MaxHpTypes.Count - 1) * 10);

            default:
                return(0);
            }
        }