Esempio n. 1
0
    void Start()
    {
        attacc = false;
        if (boomarang == null)
        {
            boomarang = Instantiate(Boomerang, new Vector2(transform.position.x, transform.position.y), Quaternion.identity).GetComponent <Boomarang>();
            boomarang.Setup(transform, 1, true);
        }

        animator = GetComponent <Animator>();
    }
    // Use this for initialization
    void Start()
    {
        if (maxHealth == 0)
        {
            FirstInit();
        }
        health = maxHealth;

        canAttack = true;
        canBlock  = true;
        heartUI.UpdateHealth(health, maxHealth);
        orientation     = new Vector2(0, -1);
        sprite.material = new Material(spriteFlash);

        if (boomarang == null)
        {
            boomarang = Instantiate(boomarangPrefab, transform.position, Quaternion.identity).GetComponent <Boomarang> ();
            boomarang.Setup(transform, 1, false);
        }
        inventoryUI.Replace((int)equippedItem);
    }