public override void Process(float delta) { base.Process(delta); if (ParentAgent != null) { if (_Clockwise.Evaluate()) { ParentAgent.Rotation += Mathf.Deg2Rad(_DegreesPerSecond.Evaluate()) * delta; } else { ParentAgent.Rotation -= Mathf.Deg2Rad(_DegreesPerSecond.Evaluate()) * delta; } } }