public void ShouldNotPrintWhenNotTieAndInvokeNext()
        {
            //Arrange
            Bool                   expected              = Bool.False;
            FakePrinter            fakePrinter           = new FakePrinter.Builder().Build();
            FakeTieEndsGameAction  fakeTieEndsGameAction = new FakeTieEndsGameAction.Builder().Act(expected).Build();
            PrintTieEndsGameAction subject = new PrintTieEndsGameAction(fakeTieEndsGameAction, fakePrinter);

            //Act
            Bool actual = subject.Act(expected);

            //Assert
            actual.Should().NotBeNull();
            fakeTieEndsGameAction.AssertActInvoked();
        }