Esempio n. 1
0
    protected virtual void OnEnable()
    {
        for (int i = 0; i < buttons.Count; i++)
        {
            buttons[i].gameObject.SetActive(false);
        }

        PlacableData[] allData = DataManager.Instance.GetAllData(PlacableDataType);
        Button         button;

        for (int i = 0; i < allData.Length; i++)
        {
            PlacableData itemData = allData[i];
            if (i < buttons.Count)
            {
                button = buttons[i];
                button.gameObject.SetActive(true);
            }
            else
            {
                GameObject obj = Instantiate(ButtonPrefab);
                obj.transform.SetParent(Content, false);
                (obj.transform as RectTransform).anchoredPosition = new Vector2(175 + (i % 3) * 250, -125 - (i / 3) * 250);
                button = obj.GetComponent <Button>();
                buttons.Add(button);
            }
            PlacableButton image = button.GetComponent <PlacableButton>();
            image.SetPlacable(itemData);
            button.onClick.RemoveAllListeners();
            button.onClick.AddListener(new UnityEngine.Events.UnityAction(() => { ShowItem(itemData); }));
        }

        if ((HelpManager.Instance.CurrentStep == TutorialStep.CraftToy || HelpManager.Instance.CurrentStep == TutorialStep.PlaceToy) && PlacableDataType != PlacableDataType.Toy)
        {
            if (buttonFlash == null)
            {
                Destroy(buttonFlash);
            }
            for (int i = 0; i < buttons.Count; i++)
            {
                buttons[i].interactable = false;
            }
            Book.FlashTab(PlacableDataType.Toy);
        }
        else if (HelpManager.Instance.CurrentStep == TutorialStep.PlaceTreat || HelpManager.Instance.CurrentStep == TutorialStep.CraftToy || HelpManager.Instance.CurrentStep == TutorialStep.PlaceToy)
        {
            if (buttonFlash == null)
            {
                buttonFlash = Instantiate(uiManager.flashPrefab);
            }
            buttonFlash.GetComponent <FlashUI>().SetTarget(buttons[0].targetGraphic as Image);
            buttons[0].interactable = true;
            for (int i = 1; i < buttons.Count; i++)
            {
                buttons[i].interactable = false;
            }
            Book.SetInteractable(false);
        }
        else
        {
            if (buttonFlash != null)
            {
                Destroy(buttonFlash);
            }
            for (int i = 0; i < buttons.Count; i++)
            {
                buttons[i].interactable = true;
            }
            Book.SetInteractable(true);
        }

        Book.ShowPage(PlacableDataType);
    }
Esempio n. 2
0
    void UpdateRecipe(BuildableData[] buildables)
    {
        if (current < 0)
        {
            current = buildables.Length - 1;
        }
        else if (current >= buildables.Length)
        {
            current = 0;
        }

        bool hasRecipe = PlayerManager.Instance.HasRecipe(buildables[current]);

        NameLabel.text   = buildables[current].Name;
        ItemImage.sprite = buildables[current].Icon;
        ItemImage.color  = (hasRecipe || buildables[current].Unlimited) ? Color.white : Color.black;
        PageLabel.text   = (current + 1) + " / " + buildables.Length;
        int count     = PlayerManager.Instance.GetInventoryCount(buildables[current]);
        int areaCount = 0;

        CountLabel.text = buildables[current].Unlimited ? "\u221E" : count.ToString();
        if (buildables[current].Attached)
        {
            if (PlacementManager.Instance.CurrentAttached != null && PlacementManager.Instance.CurrentAttached.Data == buildables[current])
            {
                SetUseButton("Return");
                UseButton.interactable = true;
                areaCount = 1;
            }
            else
            {
                SetUseButton("Use");
                UseButton.interactable = count > 0 || buildables[current].Unlimited;
            }
        }
        else
        {
            if (PlacementManager.Instance.GetPlayArea().GetInArea(buildables[current]).Count > 0)
            {
                SetUseButton("Return");
                UseButton.interactable = true;
                areaCount = 1;
            }
            else
            {
                SetUseButton("Place");
                UseButton.interactable = count > 0 || buildables[current].Unlimited;
            }
        }

        if (buildables[current].Unlimited)
        {
            HealthImage.fillAmount = 0f;
        }
        else if (count + areaCount > 0)
        {
            HealthImage.fillAmount = 1f - (PlayerManager.Instance.GetItemHealth(buildables[current]) - (count + areaCount - 1));
        }
        else
        {
            HealthImage.fillAmount = 1f;
        }

        if (buildables[current].Unlimited)
        {
            for (int i = 0; i < requs.Count; i++)
            {
                requs[i].SetActive(false);
            }
            CraftButton.gameObject.SetActive(false);
        }
        else
        {
            if (hasRecipe)
            {
                UnknownLabel.gameObject.SetActive(false);
                for (int i = 0; i < requs.Count; i++)
                {
                    requs[i].SetActive(false);
                }
                Dictionary <PlacableData, int> requCounts = new Dictionary <PlacableData, int>();
                for (int i = 0; i < buildables[current].BuildRequirements.Length; i++)
                {
                    if (requCounts.ContainsKey(buildables[current].BuildRequirements[i]))
                    {
                        requCounts[buildables[current].BuildRequirements[i]]++;
                    }
                    else
                    {
                        requCounts.Add(buildables[current].BuildRequirements[i], 1);
                    }
                }
                int  requIndex   = 0;
                bool requMissing = false;
                foreach (KeyValuePair <PlacableData, int> pair in requCounts)
                {
                    GameObject requObj = null;
                    if (requIndex < requs.Count)
                    {
                        requObj = requs[requIndex];
                        requObj.SetActive(true);
                    }
                    else
                    {
                        requObj = Instantiate(RequPrefab);
                        requObj.transform.SetParent(Content, false);
                        (requObj.transform as RectTransform).anchoredPosition = new Vector2(125, -210 - 200 * requIndex);
                        requs.Add(requObj);
                    }
                    int invCount = PlayerManager.Instance.GetInventoryCount(pair.Key);
                    requObj.GetComponentInChildren <Image>().sprite = pair.Key.Icon;
                    requObj.GetComponentInChildren <Image>().color  = Color.white;
                    requObj.GetComponentInChildren <Text>().text    = invCount + " / " + pair.Value;
                    requIndex++;
                    if (invCount < pair.Value)
                    {
                        requMissing = true;
                    }
                }

                CraftButton.gameObject.SetActive(true);
                //CraftButtonText.text = "Craft";
                CraftButton.interactable = !requMissing;
            }
            else
            {
                for (int i = 0; i < requs.Count; i++)
                {
                    requs[i].SetActive(true);
                    requs[i].GetComponentInChildren <Image>().sprite = null;
                    requs[i].GetComponentInChildren <Image>().color  = Color.gray;
                    requs[i].GetComponentInChildren <Text>().text    = "? / ?";
                }
                UnknownLabel.gameObject.SetActive(false);
                //UnknownLabel.text = "????";
                CraftButton.gameObject.SetActive(false);
                CraftButton.interactable = false;
            }
        }

        if ((HelpManager.Instance.CurrentStep == TutorialStep.CraftToy || HelpManager.Instance.CurrentStep == TutorialStep.PlaceToy) && buildables[current].name != "FeltMouse")
        {
            if (buttonFlash == null)
            {
                Destroy(buttonFlash);
            }
            UseButton.interactable   = false;
            CraftButton.interactable = false;
            prevButton.interactable  = false;
            nextButton.interactable  = false;
            Book.FlashTab(PlacableDataType.Toy);
        }
        else if (HelpManager.Instance.CurrentStep == TutorialStep.PlaceTreat || HelpManager.Instance.CurrentStep == TutorialStep.PlaceToy)
        {
            if (buttonFlash == null)
            {
                buttonFlash = Instantiate(Book.uiManager.flashPrefab);
            }
            buttonFlash.GetComponent <FlashUI>().SetTarget(UseButton.targetGraphic as Image);
            UseButton.interactable   = true;
            CraftButton.interactable = false;
            prevButton.interactable  = false;
            nextButton.interactable  = false;
            Book.SetInteractable(false);
        }
        else if (HelpManager.Instance.CurrentStep == TutorialStep.CraftToy)
        {
            if (buttonFlash == null)
            {
                buttonFlash = Instantiate(Book.uiManager.flashPrefab);
            }
            buttonFlash.GetComponent <FlashUI>().SetTarget(CraftButton.targetGraphic as Image);
            UseButton.interactable   = false;
            CraftButton.interactable = true;
            prevButton.interactable  = false;
            nextButton.interactable  = false;
            Book.SetInteractable(false);
        }
        else
        {
            if (buttonFlash != null)
            {
                Destroy(buttonFlash);
            }
            prevButton.interactable = true;
            nextButton.interactable = true;
            Book.SetInteractable(true);
        }
    }