void Start()
 {
     bc = BookController.Instance;
     MenuButton.onClick.AddListener(() => {
         //TODO:back to menu
         bc.BackToCatalogue();
         gameObject.SetActive(false);
     });
     NextButton.onClick.AddListener(() => {
         gameObject.SetActive(false);
         bc.CurrentBookIndex = (bc.CurrentBookIndex + 1) % bc.BookDataLength;
         bc.OpeningBook.SetActive(false);
         bc.OpenBook();
     });
     ReplayButton.onClick.AddListener(() => {
         gameObject.SetActive(false);
         bc.OpenBook();
     });
 }